-yummy

Russia
On FACEIT since 2018 572 matches tracked 134 matches in 30 days
ELO ▼ 263
3,576
30-day peak: 3,842
Rank EU ▼ 435 places
#933
Russia #267 in Russia
30 days · prev. #498 · best #360
Last updated:

How does -yummy play?

Rating 1.16 (from 427 matches) K/R 0.82 ADR 83.9 from 572 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 426 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (402 matches).

3,500+ ELO

Compared with 1,318 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 61%+7 pp · Ø 54% better than 90%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 19%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (53%).

Headshot rate 40%−13 pp · Ø 53% better than 5%
AWP share of kills 41%+28 pp · Ø 13% better than 95%
K/D 1.20+0.07 · Ø 1.13 better than 63%
Pistol kills per match 3.1 from the last 426
Zeus kills1 in 426 matches
Knife kills 23 in 426 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so just above the average (4.8%).

2K rounds 14.8%+0.3 pp · Ø 14.5% better than 54%
3K rounds 5.0%+0.2 pp · Ø 4.8% better than 61%
MVPs per match 2.7+0.1 · Ø 2.6 better than 58%
4Ks and aces 94x 4K, 12 aces in 402 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 9%
Enemies flashed per round 0.45+0.10 · Ø 0.35 better than 81%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +6 pp, ELO +318
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 84.2
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months: 0.83 (at the start 0.82). Slightly above the average (0.79).

Patterns

From the last 426 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −218 ELO
56 matches · 48% win rate
In match 3 of the day −187 ELO
72 matches · 46% win rate
On Sundays −19 ELO, win rate 49%

-yummy loses the most ELO on Anubis: −218 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.52 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 426 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage163
55% better than 40%
0.82 better than 58%
84.1 better than 37%
1.16 better than 60%
61% of 693 duels better than 84%
33% of 89 situations better than 30%
Dust 299
67% better than 80%
0.88 better than 80%
89.8 better than 69%
1.26 better than 81%
63% of 594 duels better than 86%
34% of 68 situations better than 36%
Anubis56
48% better than 22%
0.77 better than 42%
78.4 better than 20%
1.10 better than 44%
53% of 255 duels better than 44%
42% of 33 situations better than 55%
Ancient53
47% better than 15%
0.75 better than 29%
75.5 better than 8%
1.06 better than 31%
60% of 163 duels better than 81%
29% of 24 situations better than 23%
Nuke39
36% better than 4%
0.82 better than 74%
83.5 better than 58%
1.14 better than 71%
61% of 153 duels better than 88%
27% of 26 situations better than 27%
Inferno9
33% -
0.82 -
88.3 -
1.16-
50% of 44 duels -
38% of 8 situations -
Cache7
71% -
0.76 -
74.3 -
1.05-
72% of 32 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -yummy plays

Across 572 matches -yummy averages K/R 0.82 and ADR 83.9; the rating across the 427 rated matches is 1.16. Biggest strength: Opening duels won at 61%, better than 90% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 3,500+ ELO players. Averages 17.9 kills per match with 40% headshots. The strongest map is Dust 2 with a 67% win rate in 99 matches. In 226 of 426 matches the rating was 1.10 or higher (53%), in 102 it was below 0.90. In 402 matches with detailed stats: 94 4Ks and 12 aces. Best month by rating: September 2026 at 1.20. -yummy loses the most ELO on Anubis (−218 ELO, win rate 48%). Things go best in match 2 of the day (+385 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +385 ELO. Improved over the last three months: Headshots +6 pp, ELO +318. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 84.2. Last 30 days: 134 matches, win rate 47%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.