-yoske222

Lithuania
On FACEIT since 2023 207 matches tracked 38 matches in 30 days
ELO ▼ 107
2,285
30-day peak: 2,392
Rank EU
#102,917
Lithuania #906 in Lithuania
Last updated:

How does -yoske222 play?

Rating 1.08 K/R 0.78 ADR 85.5 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 49%−2 pp · Ø 51% better than 44%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.08+0.06 · Ø 1.02 better than 66%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 28x 4K, 6 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 19%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 13%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +192
= Stayed the same
Headshots at 49%, Win rate at 50%
▼ Got worse
K/R −0.08, Rating −0.09, ADR −8.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Slightly above the average (0.73).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −196 ELO
68 matches · 44% win rate
On Anubis −149 ELO
35 matches · 51% win rate
On Tuesdays −150 ELO, win rate 40%

-yoske222 loses the most ELO on Mirage: −196 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
44% better than 21%
0.80 better than 75%
86.8 better than 78%
1.08 better than 65%
53% of 288 duels better than 59%
40% of 50 situations better than 55%
Ancient40
60% better than 80%
0.80 better than 76%
85.8 better than 75%
1.11 better than 75%
54% of 162 duels better than 65%
48% of 31 situations better than 71%
Dust 239
46% better than 26%
0.74 right on the average
82.0 better than 56%
1.06 better than 57%
45% of 180 duels better than 18%
27% of 11 situations better than 21%
Anubis35
51% better than 47%
0.81 better than 81%
91.2 better than 90%
1.14 better than 81%
57% of 196 duels better than 80%
50% of 18 situations better than 78%
Nuke17
47% better than 23%
0.72 better than 33%
77.8 better than 29%
0.99 better than 30%
57% of 60 duels better than 71%
29% of 14 situations better than 24%
Cache7
57% -
0.73 -
81.4 -
0.97-
47% of 32 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -yoske222 plays

Across 207 matches -yoske222 averages K/R 0.78, ADR 85.5 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 85.5, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Ancient with a 60% win rate in 40 matches. In 92 of 207 matches the rating was 1.10 or higher (44%), in 71 it was below 0.90. In 156 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: July 2026 at 1.15. -yoske222 loses the most ELO on Mirage (−196 ELO, win rate 44%). Things go best on Dust 2 (+118 ELO, win rate 46%). From match no. 5 of the day on, things go best: 58% win rate, −2 ELO. Improved over the last three months: ELO +192. Got weaker: K/R −0.08, Rating −0.09, ADR −8.4. Unchanged in recent months: Headshots at 49%, Win rate at 50%. Last 30 days: 38 matches, win rate 45%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.