-yoshimi
How does -yoshimi play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 2,557 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so well below the average (52%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average55% headshots and so clearly above the average (51%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so well below the average (4.2%).
Utility and deaths
Average37% of nades dealing damage or blinding and so slightly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.96 (at the start 1.00). Clearly below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 76.6. Last 3 months: 72.5 (at the start 76.5). Clearly below the average (81.0).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 54% (at the start 56%). Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 56% (at the start 63%). Clearly above the average (51%).
Best month: October 2026 with 2,480. Last 3 months: 2,480 (at the start 2,370).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-yoshimi loses the most ELO on Anubis: −30 ELO, 59% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Dust 2
- Highest rating in a match: 1.84 · Ancient
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How -yoshimi plays
Across 132 matches -yoshimi averages K/R 0.69, ADR 74.6 and a rating of 0.98. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 55% headshots. The strongest map is Ancient with a 76% win rate in 25 matches. In 52 of 132 matches the rating was 1.10 or higher (39%), in 47 it was below 0.90. In 61 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. -yoshimi loses the most ELO on Anubis (−30 ELO, win rate 59%). Things go best on Dust 2 (+48 ELO, win rate 60%). Match no. 3 of the day goes best: 70% win rate, +24 ELO. Improved over the last three months: ELO +110. Got weaker: ADR −4.0, Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96. Last 30 days: 16 matches, win rate 63%, net ELO +49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.