-yok-

Mongolia
On FACEIT since 2021 222 matches tracked 67 matches in 30 days
ELO ▼ 232
1,858
30-day peak: 2,090
Rank OCE ▲ 545 places
#830
30 days · prev. #1,375 · best #830
Last updated:

How does -yok- play?

Rating 0.90 (from 211 matches) K/R 0.64 ADR 71.1 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 211 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.98).

Headshot rate 55%+7 pp · Ø 48% better than 86%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.90−0.08 · Ø 0.98 better than 12%
Pistol kills per match 2.5
Knife kills 1 in 222 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.3 pp · Ø 12.9% better than 12%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 8%
MVPs per match 1.6−0.6 · Ø 2.2 better than 1%
4Ks and aces 10x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 71%−2 pp · Ø 73% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 70.6, Win rate at 46%
▼ Got worse
ELO −268

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.72).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −88 ELO
58 matches · 41% win rate
On Anubis −54 ELO
38 matches · 47% win rate
Between 6:00 and 12:00 −87 ELO, win rate 40%
On Tuesdays +74 ELO, win rate 41%

-yok- loses the most ELO on Mirage: −88 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Ancient
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
41% better than 20%
0.62 better than 7%
68.9 better than 6%
0.85 better than 5%
50% of 128 duels right on the average
20% of 41 situations better than 10%
Ancient41
56% better than 67%
0.71 better than 38%
78.3 better than 37%
0.98 better than 38%
49% of 94 duels better than 36%
34% of 29 situations better than 44%
Dust 240
38% better than 11%
0.59 better than 3%
67.2 better than 4%
0.83 better than 4%
40% of 101 duels better than 6%
22% of 18 situations better than 13%
Anubis38
47% better than 33%
0.64 better than 8%
70.8 better than 6%
0.89 better than 10%
54% of 84 duels better than 67%
40% of 30 situations better than 55%
Inferno16
44% better than 22%
0.63 better than 10%
68.8 better than 6%
0.89 better than 11%
38% of 37 duels better than 3%
67% of 6 situations better than 96%
Nuke15
53% better than 41%
0.65 better than 9%
71.3 better than 9%
0.98-
48% of 31 duels better than 27%
33% of 6 situations better than 36%
Cache13
62% -
0.66 -
70.9 -
0.97-
52% of 29 duels -
33% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -yok- plays

Across 222 matches -yok- averages K/R 0.64 and ADR 71.1; the rating across the 211 rated matches is 0.90. Biggest strength: Headshot rate at 55%, better than 86% of level 9 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 9 players. Averages 14.0 kills per match with 55% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 51 of 211 matches the rating was 1.10 or higher (24%), in 107 it was below 0.90. In 137 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 0.99. -yok- loses the most ELO on Mirage (−88 ELO, win rate 41%). Things go best in match 4 of the day (+25 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +25 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −268. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 70.6, Win rate at 46%. Last 30 days: 67 matches, win rate 43%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.