-yellowf1ash

Japan
On FACEIT since 2024 120 matches tracked 58 matches in 30 days
Last updated:

How does -yellowf1ash play?

Rating 1.15 K/R 0.82 ADR 85.9 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 120 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 7%
AWP share of kills 31%+20 pp · Ø 11% better than 96%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 2.9
Zeus kills1 in 120 matches
Knife kills 8 in 120 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 95%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 23x 4K, 5 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 56%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.18, ADR +10.2, Headshots +2 pp, Win rate +18 pp
= Stayed the same
ELO at 2,006
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.86 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −106 ELO
42 matches · 33% win rate
On Mirage −48 ELO
53 matches · 36% win rate
On Saturdays ±0 ELO, win rate 29%

-yellowf1ash loses the most ELO from match 5 of the day: −106 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.43 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 38 · Anubis

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
36% better than 6%
0.79 better than 74%
83.6 better than 64%
1.12 better than 79%
58% of 221 duels better than 86%
39% of 36 situations better than 54%
Dust 229
55% better than 62%
0.80 better than 76%
87.3 better than 77%
1.16 better than 83%
59% of 123 duels better than 86%
40% of 25 situations better than 55%
Ancient14
50% -
0.86 -
90.5 -
1.17-
60% of 48 duels -
50% of 8 situations -
Anubis13
38% -
0.93 -
90.5 -
1.31-
61% of 80 duels -
29% of 7 situations -
Inferno5
60% -
0.88 -
90.5 -
1.19-
59% of 17 duels -
67% of 3 situations -
Nuke5
20% -
0.66 -
73.8 -
0.86-
47% of 19 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -yellowf1ash plays

Across 120 matches -yellowf1ash averages K/R 0.82, ADR 85.9 and a rating of 1.15. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 40% headshots. The strongest map is Dust 2 with a 55% win rate in 29 matches. In 59 of 120 matches the rating was 1.10 or higher (49%), in 27 it was below 0.90. In 75 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: November 2026 at 1.23. -yellowf1ash loses the most ELO from match 5 of the day (−106 ELO, win rate 33%). Things go best in match 2 of the day (±0 ELO, win rate 48%). Match no. 2 of the day goes best: 48% win rate. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +10.2, Headshots +2 pp, Win rate +18 pp. Unchanged in recent months: ELO at 2,006. Last 30 days: 58 matches, win rate 55%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.