-yayyyy-
Name history of -yayyyy-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -yayyyy- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).
Compared with 7,480 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (52%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.21 K/D and so clearly above the average (1.05).
Impact
StrengthExactly 3 kills in 5.5% of rounds and so well above the average (4.2%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.93. Last 3 months: 0.89 (at the start 0.78). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.34. Last 3 months: 1.27 (at the start 1.10). Well above the average (1.05).
Damage per round (ADR)
Best month: November 2026 with 97.9. Last 3 months: 94.5 (at the start 84.3). Well above the average (80.9).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 51% (at the start 53%). Slightly below the average (53%).
Matches won (win rate)
Best month: November 2026 with 83%. Last 3 months: 56% (at the start 50%). Clearly above the average (51%).
Best month: August 2026 with 3,164. Last 3 months: 3,090 (at the start 2,879).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 249 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-yayyyy- loses the most ELO on Nuke: −60 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 48 · Dust 2
- Recorded match no. 100 · Mirage
- Highest rating in a match: 2.75 · Ancient
Maps in detail
from the last 249 matchesCompared with players on the same level who have at least 15 matches on the map.
How -yayyyy- plays
Across 249 matches -yayyyy- averages K/R 0.82 and ADR 88.5; the rating across the 246 rated matches is 1.17. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 94 matches. In 138 of 246 matches the rating was 1.10 or higher (56%), in 58 it was below 0.90. In 186 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: November 2026 at 1.34. -yayyyy- loses the most ELO on Nuke (−60 ELO, win rate 41%). Things go best from match 5 of the day (+147 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +147 ELO. Improved over the last three months: K/R +0.11, Rating +0.17, ADR +10.2, Win rate +6 pp, ELO +211. Got weaker: Headshots −2 pp. Last 30 days: 44 matches, win rate 66%, net ELO −15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.