-xghost
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,252 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (50%).
Clutch
Average25% of 1v1s won and so well below the average (40%).
Weapons and aim
Average1.10 K/D and so slightly above the average (1.01).
Impact
StrengthExactly 2 kills in 17.2% of rounds and so well above the average (13.3%).
Utility and deaths
Strength0.46 enemies flashed per round and so well above the average (0.24).
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.90. Last 3 months: 0.85 (at the start 0.65). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.26. Last 3 months: 1.18 (at the start 0.95). Well above the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 99.9. Last 3 months: 90.4 (at the start 73.8). Well above the average (79.7).
Share of headshot kills
Best month: November 2026 with 48%. Last 3 months: 42% (at the start 38%). Slightly below the average (44%).
Matches won (win rate)
Best month: June 2026 with 65%. Last 3 months: 39% (at the start 65%). Well below the average (55%).
Best month: October 2026 with 1,212.
Rounds with first kill
Best month: November 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 32%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.24 · Inferno
- Most kills in a match: 39 · Dust 2
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How -xghost plays
Across 61 matches -xghost averages K/R 0.78, ADR 84.5 and a rating of 1.10. Biggest strength: Opening duels won at 60%, better than 99% of level 5 players. Most room to improve: Clutch 1v1 won at 25%, better than only 6% of level 5 players. Averages 17.5 kills per match with 41% headshots. The strongest map is Mirage with a 39% win rate in 18 matches. In 29 of 61 matches the rating was 1.10 or higher (48%), in 21 it was below 0.90. In 41 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.26. Improved over the last three months: K/R +0.20, Rating +0.23, ADR +16.6, Headshots +4 pp. Got weaker: Win rate −26 pp. Last 30 days: 14 matches, win rate 36%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.