-xeroh

Bhutan
On FACEIT since 2022 134 matches tracked 41 matches in 30 days
Last updated:

How does -xeroh play?

Rating 1.12 K/R 0.83 ADR 90.2 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 134 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
Multi-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.01).

Headshot rate 49%+1 pp · Ø 48% better than 55%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.09+0.08 · Ø 1.01 better than 79%
Pistol kills per match 2.9
Knife kills 4 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 86%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 80%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 24x 4K, 4 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 76%+4 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +189
= Stayed the same
K/R at 0.82, ADR at 89.2, Headshots at 49%
▼ Got worse
Rating −0.08, Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.97. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.73).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
31 matches · 39% win rate

-xeroh loses the most ELO in match 2 of the day: −55 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.24 · Mirage
  5. Most kills in a match: 42 · Inferno

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
60% better than 82%
0.85 better than 93%
92.6 better than 95%
1.14 better than 86%
57% of 297 duels better than 85%
42% of 26 situations better than 61%
Dust 229
38% better than 12%
0.73 right on the average
84.4 better than 73%
0.99 better than 40%
48% of 151 duels better than 35%
57% of 14 situations better than 91%
Ancient22
55% better than 66%
0.86 better than 94%
91.6 better than 94%
1.16 better than 90%
52% of 94 duels better than 59%
25% of 8 situations better than 20%
Anubis19
42% better than 22%
0.83 better than 91%
88.4 better than 87%
1.14 better than 88%
48% of 94 duels better than 32%
47% of 15 situations better than 77%
Nuke5
20% -
0.96 -
99.0 -
1.28-
61% of 23 duels -
0% of 2 situations -
Inferno3
100% -
0.88 -
94.9 -
1.34-
53% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -xeroh plays

Across 134 matches -xeroh averages K/R 0.83, ADR 90.2 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 90.2, better than 95% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 11% of level 9 players. Averages 17.8 kills per match with 49% headshots. The strongest map is Mirage with a 60% win rate in 55 matches. In 67 of 134 matches the rating was 1.10 or higher (50%), in 38 it was below 0.90. In 114 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 1.37. -xeroh loses the most ELO in match 2 of the day (−55 ELO, win rate 39%). Things go best on Mirage (+37 ELO, win rate 60%). From match no. 5 of the day on, things go best: 68% win rate, +33 ELO. Improved over the last three months: ELO +189. Got weaker: Rating −0.08, Win rate −8 pp. Unchanged in recent months: K/R at 0.82, ADR at 89.2, Headshots at 49%. Last 30 days: 41 matches, win rate 49%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.