-xccuratte

Kazakhstan
On FACEIT since 2014 81 matches tracked 80 matches in 30 days
Last updated:

How does -xccuratte play?

Rating 1.09 K/R 0.76 ADR 82.0 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 81 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.13+0.10 · Ø 1.03 better than 80%
Pistol kills per match 3.8
Zeus kills16 in 81 matches
Knife kills 4 in 81 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 17x 4K, 3 aces in 81 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.91 enemies flashed per round and so well above the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 87%
Enemies flashed per round 0.91+0.63 · Ø 0.28 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -xccuratte is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches, all from the last 3 months.

Kills per round (K/R)

0.73
OctNov

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
25 matches · 52% win rate
In match 1 of the day ±0 ELO
20 matches · 45% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 44%

-xccuratte loses the most ELO on Dust 2: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 33 · Inferno
  3. Highest rating in a match: 1.73 · Inferno

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
52% right on the average
0.73 better than 45%
75.3 better than 22%
1.04 better than 52%
40% of 58 duels better than 5%
31% of 16 situations better than 30%
Ancient16
50% better than 45%
0.77 better than 63%
84.2 better than 65%
1.11 better than 75%
69% of 61 duels better than 99%
38% of 13 situations right on the average
Inferno11
55% -
0.86 -
91.8 -
1.27-
68% of 19 duels -
50% of 8 situations -
Mirage10
50% -
0.61 -
71.1 -
0.86-
65% of 26 duels -
63% of 8 situations -
Nuke10
80% -
0.87 -
94.7 -
1.20-
62% of 29 duels -
71% of 7 situations -
Cache5
60% -
0.76 -
77.0 -
1.09-
50% of 8 duels -
25% of 4 situations -
Anubis4
25% -
0.77 -
86.4 -
1.07-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -xccuratte plays

Across 81 matches -xccuratte averages K/R 0.76, ADR 82.0 and a rating of 1.09. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 41% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 38 of 81 matches the rating was 1.10 or higher (47%), in 19 it was below 0.90. In 81 matches with detailed stats: 17 4Ks and 3 aces. -xccuratte loses the most ELO on Dust 2 (−25 ELO, win rate 52%). Last 30 days: 80 matches, win rate 55%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.