-xTRAVIS

Russia
On FACEIT since 2017 541 matches tracked 199 matches in 30 days
ELO ▲ 1,009
4,791
30-day peak: 4,821
Rank EU ▲ 104 places
#10
Russia #3 in Russia
30 days · prev. #114 · best #8
Last updated:
Next update possible in 1h 41m

How does -xTRAVIS play?

Rating 1.16 (from 455 matches) K/R 0.80 ADR 87.5 from 541 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 455 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (391 matches).

3,500+ ELO

Compared with 1,386 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 41%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so right on the average (43%).

Clutch 1v1 won 43%0 pp · Ø 43% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 37%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so slightly above the average (1.12).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 3%−10 pp · Ø 13% better than 23%
K/D 1.21+0.09 · Ø 1.12 better than 68%
Pistol kills per match 2.9 from the last 455
Knife kills 15 in 455 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly below the average (2.6).

2K rounds 14.5%+0.4 pp · Ø 14.1% better than 47%
3K rounds 4.7%+0.1 pp · Ø 4.6% better than 49%
MVPs per match 2.5−0.1 · Ø 2.6 better than 39%
4Ks and aces 98x 4K, 7 aces in 391 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.34).

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 79%
Enemies flashed per round 0.50+0.16 · Ø 0.34 better than 90%
Deaths per round 66%−4 pp · Ø 70% better than 82%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.05, Headshots +11 pp, ELO +1,176
= Stayed the same
K/R at 0.81, ADR at 88.5, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.78). Slightly above the average (0.78).

Patterns

From the last 455 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −62 ELO
22 matches · 41% win rate
On Sundays +123 ELO, win rate 50%

-xTRAVIS loses the most ELO on Cache: −62 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 2.61 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 455 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage176
59% better than 60%
0.78 better than 38%
86.1 better than 49%
1.14 better than 54%
55% of 768 duels right on the average
44% of 108 situations better than 66%
Dust 2117
55% better than 39%
0.79 better than 47%
86.0 better than 51%
1.16 better than 57%
52% of 467 duels better than 33%
46% of 78 situations better than 66%
Ancient78
50% better than 22%
0.86 better than 79%
93.3 better than 84%
1.21 better than 79%
53% of 346 duels better than 43%
37% of 59 situations better than 43%
Anubis37
59% better than 54%
0.83 better than 68%
87.4 better than 63%
1.20 better than 77%
54% of 151 duels right on the average
35% of 20 situations better than 41%
Cache22
41% -
0.82 -
88.6 -
1.14-
64% of 99 duels -
50% of 18 situations -
Nuke17
65% better than 61%
0.82 better than 60%
87.8 better than 62%
1.17 better than 62%
53% of 77 duels better than 42%
50% of 6 situations better than 73%
Inferno8
63% -
0.71 -
80.6 -
1.05-
52% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -xTRAVIS plays

Across 541 matches -xTRAVIS averages K/R 0.80 and ADR 87.5; the rating across the 455 rated matches is 1.16. Biggest strength: Deaths per round at just 66% (lower is better), better than 82% of level 10 · 3,500+ ELO players. Averages 17.4 kills per match with 54% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 240 of 455 matches the rating was 1.10 or higher (53%), in 98 it was below 0.90. In 391 matches with detailed stats: 98 4Ks and 7 aces. Best month by rating: June 2026 at 1.36. -xTRAVIS loses the most ELO on Cache (−62 ELO, win rate 41%). Things go best on Mirage (+478 ELO, win rate 59%). Improved over the last three months: Rating +0.05, Headshots +11 pp, ELO +1,176. Unchanged in recent months: K/R at 0.81, ADR at 88.5, Win rate at 56%. Last 30 days: 199 matches, win rate 58%, net ELO +1,023.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.