-xLnT-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).
Compared with 991 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so clearly below the average (50%).
Clutch
Strength26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.00).
Impact
AverageExactly 3 kills in 4.1% of rounds and so just above the average (4.0%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.84. Last 3 months: 0.75 (at the start 0.84). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.19. Last 3 months: 1.05 (at the start 1.19). Slightly above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 87.1. Last 3 months: 79.4 (at the start 87.1). Just below the average (79.5).
Share of headshot kills
Best month: August 2026 with 42%. Last 3 months: 40% (at the start 38%). Well below the average (46%).
Matches won (win rate)
Best month: October 2026 with 52%. Last 3 months: 49% (at the start 47%). Just below the average (50%).
Best month: August 2026 with 1,837. Last 3 months: 1,431 (at the start 1,369).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 274 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-xLnT- loses the most ELO in match 1 of the day: −297 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Mirage
- Highest rating in a match: 2.17 · Ancient
- Longest win streak: 12 wins in a row · Inferno
Maps in detail
from the last 274 matchesCompared with players on the same level who have at least 15 matches on the map.
How -xLnT- plays
Across 274 matches -xLnT- averages K/R 0.76, ADR 80.6 and a rating of 1.07. Biggest strength: Rating at 1.07, better than 79% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 7 players. Averages 17.0 kills per match with 40% headshots. The strongest map is Cache with a 61% win rate in 23 matches. In 126 of 274 matches the rating was 1.10 or higher (46%), in 87 it was below 0.90. In 204 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: July 2026 at 1.19. -xLnT- loses the most ELO in match 1 of the day (−297 ELO, win rate 43%). Things go best from match 5 of the day (+224 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +224 ELO. Improved over the last three months: Headshots +2 pp, ELO +62. Got weaker: K/R −0.09, Rating −0.14, ADR −7.7. Unchanged in recent months: Win rate at 49%. Last 30 days: 27 matches, win rate 52%, net ELO +41.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.