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-x2

Colombia
On FACEIT since 2019 465 matches tracked 101 matches in 30 days
Last updated:

How does -x2 play?

Rating 0.96 (from 415 matches) K/R 0.73 ADR 81.3 from 465 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 415 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (395 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.01).

Headshot rate 42%−6 pp · Ø 48% better than 23%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.93−0.08 · Ø 1.01 better than 21%
Pistol kills per match 2.8
Knife kills 10 in 465 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 34%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 65%
MVPs per match 2.3+0.1 · Ø 2.2 better than 57%
4Ks and aces 74x 4K, 6 aces in 395 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 15%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 4%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.96, Headshots at 42%
▼ Got worse
K/R −0.05, ADR −6.1, Win rate −3 pp, ELO −246

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: May 2026 with 0.87. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.73).

Patterns

From the last 465 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −177 ELO
73 matches · 38% win rate
In match 1 of the day −116 ELO
76 matches · 42% win rate
Between 18:00 and 24:00 −123 ELO, win rate 43%
On Thursdays −47 ELO, win rate 34%

-x2 loses the most ELO on Anubis: −177 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.56 · Mirage
  3. Most kills in a match: 47 · Ancient

Maps in detail

from the last 465 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2124
56% better than 68%
0.75 better than 61%
82.6 better than 64%
1.00 better than 43%
45% of 764 duels better than 19%
42% of 55 situations better than 62%
Mirage123
47% better than 36%
0.73 better than 47%
82.8 better than 62%
0.96 better than 30%
47% of 616 duels better than 28%
45% of 44 situations better than 72%
Ancient87
51% better than 53%
0.74 better than 57%
82.2 better than 62%
0.98 better than 42%
47% of 466 duels better than 30%
29% of 34 situations better than 28%
Anubis73
38% better than 12%
0.68 better than 27%
77.5 better than 34%
0.89 better than 11%
44% of 391 duels better than 19%
24% of 25 situations better than 15%
Inferno42
43% better than 21%
0.74 better than 59%
80.2 better than 52%
1.02 better than 52%
53% of 221 duels better than 56%
39% of 18 situations better than 54%
Nuke16
50% better than 36%
0.68 better than 24%
75.2 better than 26%
0.89 better than 12%
46% of 104 duels better than 23%
50% of 6 situations better than 75%

Compared with players on the same level who have at least 15 matches on the map.

How -x2 plays

Across 465 matches -x2 averages K/R 0.73 and ADR 81.3; the rating across the 415 rated matches is 0.96. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 15.9 kills per match with 42% headshots. The strongest map is Dust 2 with a 56% win rate in 124 matches. In 128 of 415 matches the rating was 1.10 or higher (31%), in 190 it was below 0.90. In 395 matches with detailed stats: 74 4Ks and 6 aces. Best month by rating: November 2026 at 1.11. -x2 loses the most ELO on Anubis (−177 ELO, win rate 38%). Things go best in match 3 of the day (+195 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +195 ELO. Got weaker: K/R −0.05, ADR −6.1, Win rate −3 pp, ELO −246. Unchanged in recent months: Rating at 0.96, Headshots at 42%. Last 30 days: 101 matches, win rate 45%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.