-wwild

Albania
On FACEIT since 2020 426 matches tracked 126 matches in 30 days
ELO ▲ 248
3,160
30-day peak: 3,190
Rank EU ▲ 4,570 places
#4,720
Albania #39 in Albania
30 days · prev. #9,290 · best #4,246
Last updated:

How does -wwild play?

Rating 0.97 K/R 0.69 ADR 74.6 from 426 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 426 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (351 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 0.96−0.09 · Ø 1.05 better than 13%
Pistol kills per match 3.0
Knife kills 7 in 426 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 14%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 63x 4K, 5 aces in 351 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 17%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 69%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +392
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 73.4, Headshots at 61%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 426 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −365 ELO
62 matches · 44% win rate
On Inferno −122 ELO
31 matches · 48% win rate
On Sundays −192 ELO, win rate 42%

-wwild loses the most ELO on Ancient: −365 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 3.17 · Dust 2
  3. Most kills in a match: 38 · Mirage
  4. Recorded match no. 250 · Ancient

Maps in detail

from the last 426 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage159
54% better than 47%
0.69 better than 18%
73.8 better than 12%
0.96 better than 16%
46% of 689 duels better than 15%
33% of 94 situations better than 33%
Dust 2119
66% better than 86%
0.71 better than 29%
77.2 better than 27%
1.02 better than 33%
46% of 503 duels better than 18%
36% of 64 situations better than 42%
Ancient62
44% better than 16%
0.66 better than 10%
70.6 better than 5%
0.92 better than 9%
51% of 259 duels better than 41%
42% of 31 situations better than 59%
Inferno31
48% better than 14%
0.70 better than 17%
73.7 better than 6%
0.99 better than 16%
47% of 129 duels better than 10%
54% of 13 situations better than 80%
Anubis21
38% better than 6%
0.69 better than 21%
74.7 better than 15%
0.98 better than 23%
39% of 80 duels better than 2%
67% of 9 situations better than 96%
Nuke20
35% better than 4%
0.69 better than 17%
76.4 better than 20%
0.93 better than 10%
52% of 90 duels better than 43%
25% of 8 situations better than 19%
Cache14
57% -
0.68 -
76.9 -
0.96-
47% of 75 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -wwild plays

Across 426 matches -wwild averages K/R 0.69, ADR 74.6 and a rating of 0.97. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 61% headshots. The strongest map is Dust 2 with a 66% win rate in 119 matches. In 141 of 426 matches the rating was 1.10 or higher (33%), in 188 it was below 0.90. In 351 matches with detailed stats: 63 4Ks and 5 aces. Best month by rating: November 2026 at 1.04. -wwild loses the most ELO on Ancient (−365 ELO, win rate 44%). Things go best on Dust 2 (+407 ELO, win rate 66%). Match no. 4 of the day goes best: 65% win rate, +16 ELO. Improved over the last three months: ELO +392. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 73.4, Headshots at 61%, Win rate at 53%. Last 30 days: 126 matches, win rate 57%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.