-wuzzi

Turkey
On FACEIT since 2022 170 matches tracked 60 matches in 30 days
Last updated:

How does -wuzzi play?

Rating 1.35 K/R 0.96 ADR 101.0 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.56 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 170 matches
outstanding 1.80 and up 21% strong 1.30 to 1.79 29% good 1.10 to 1.29 10% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.04).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 31%+19 pp · Ø 12% better than 95%
K/D 1.35+0.31 · Ø 1.04 better than 97%
Pistol kills per match 3.2
Knife kills 5 in 170 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.6% of rounds and so well above the average (4.2%).

2K rounds 19.5%+6.0 pp · Ø 13.5% better than 99%
3K rounds 8.6%+4.4 pp · Ø 4.2% better than 99%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 66x 4K, 11 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.38, Rating +0.61, ADR +32.4, Win rate +10 pp, ELO +82
= Stayed the same
Nothing clear
▼ Got worse
Headshots −13 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.32
JunJulAugSepOctNov

Best month: November 2026 with 1.32. Last 3 months: 1.19 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
45 matches · 49% win rate
On Ancient −46 ELO
37 matches · 35% win rate
From match 5 of the day −30 ELO
56 matches · 45% win rate

-wuzzi loses the most ELO on Dust 2: −59 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.86 · Inferno
  2. Most kills in a match: 53 · Inferno
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
49% better than 33%
0.99 better than 99%
104.8 better than 99%
1.44 better than 99%
57% of 254 duels better than 76%
45% of 31 situations better than 69%
Ancient37
35% better than 5%
0.81 better than 74%
87.0 better than 72%
1.11 better than 68%
57% of 211 duels better than 76%
32% of 19 situations better than 31%
Anubis35
63% better than 78%
0.94 better than 98%
103.7 better than 99%
1.30 better than 97%
62% of 228 duels better than 92%
50% of 20 situations better than 77%
Inferno18
50% better than 25%
1.19 better than 99%
118.4 better than 99%
1.74 better than 99%
68% of 152 duels better than 96%
24% of 17 situations better than 16%
Nuke16
56% right on the average
0.86 better than 84%
88.2 better than 74%
1.20 better than 81%
56% of 86 duels better than 66%
50% of 12 situations better than 75%
Mirage11
45% -
1.07 -
106.7 -
1.46-
66% of 79 duels -
29% of 7 situations -
Cache5
60% -
0.91 -
92.2 -
1.24-
70% of 30 duels -
25% of 4 situations -
Vertigo3
67% -
1.35 -
138.2 -
2.00-
72% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -wuzzi plays

Across 170 matches -wuzzi averages K/R 0.96, ADR 101.0 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 21.2 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 35 matches. In 103 of 170 matches the rating was 1.10 or higher (61%), in 42 it was below 0.90. In 92 matches with detailed stats: 66 4Ks and 11 aces. Best month by rating: November 2026 at 2.00. -wuzzi loses the most ELO on Dust 2 (−59 ELO, win rate 49%). Things go best on Anubis (+30 ELO, win rate 63%). Match no. 1 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.38, Rating +0.61, ADR +32.4, Win rate +10 pp, ELO +82. Got weaker: Headshots −13 pp. Last 30 days: 60 matches, win rate 58%, net ELO +169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.