-ws

New Zealand
90 matches tracked
Last updated:

How does -ws play?

Rating 1.13 (from 31 matches) K/R 0.85 ADR 92.7 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 46 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Deals serious damage
More damage per round than the level 10 · 2,500-2,749 ELO average.
Damage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
K/D 1.27+0.22 · Ø 1.05 better than 95%
Pistol kills per match 2.9 from the last 70
Knife kills 1 in 70 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

MVPs per match 2.7+0.3 · Ø 2.4 better than 81%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -ws is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.98
DecJanFebMarAprMayJunJulAugSepOctNov

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +52 ELO
20 matches · 45% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 48%

-ws loses the most ELO in match 1 of the day: +52 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
59% better than 76%
0.85 better than 87%
90.9 better than 87%
1.25 better than 94%
48% of 79 duels better than 29%
40% of 10 situations better than 56%
Dust 217
47% better than 29%
0.83 better than 83%
90.5 better than 87%
1.15-
63% of 57 duels better than 94%
43% of 7 situations better than 63%
Ancient13
62% -
0.86 -
94.9 -
1.16-
66% of 29 duels -
20% of 5 situations -
Anubis6
33% -
0.89 -
93.7 -
1.34-
50% of 16 duels -
43% of 7 situations -
Inferno5
60% -
0.89 -
108.2 -
1.29-
67% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ws plays

Across 90 matches -ws averages K/R 0.85 and ADR 92.7; the rating across the 31 rated matches is 1.13. Biggest strength: K/D at 1.27, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 39% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 24 of 46 matches the rating was 1.10 or higher (52%), in 13 it was below 0.90. -ws loses the most ELO in match 1 of the day (+52 ELO, win rate 45%). Things go best on Mirage (+26 ELO, win rate 59%). From match no. 5 of the day on, things go best: 70% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.