-wokesha

Lithuania
On FACEIT since 2020 393 matches tracked 111 matches in 30 days
ELO ▲ 310
3,214
30-day peak: 3,214
Rank EU ▲ 3,749 places
#3,830
Lithuania #51 in Lithuania
30 days · prev. #7,579 · best #3,830
Last updated:

How does -wokesha play?

Rating 1.00 K/R 0.71 ADR 79.1 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 393 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 3.0
Knife kills 5 in 393 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so clearly below the average (13.6%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 21%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 49x 4K, 9 aces in 319 matches

Utility and deaths

Average
Nades, flashes and deaths

0.25 enemies flashed per round and so well below the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 29%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +261
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 78.9, Headshots at 50%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 393 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −112 ELO
79 matches · 49% win rate
On Dust 2 −101 ELO
74 matches · 51% win rate
Between 0:00 and 6:00 +14 ELO, win rate 37%

-wokesha loses the most ELO on Ancient: −112 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.18 · Cache
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 38 · Nuke

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
53% better than 42%
0.70 better than 23%
77.6 better than 27%
0.98 better than 22%
50% of 530 duels better than 34%
28% of 74 situations better than 18%
Ancient79
49% better than 28%
0.71 better than 27%
79.9 better than 37%
0.99 better than 25%
41% of 317 duels better than 4%
32% of 37 situations better than 31%
Dust 274
51% better than 35%
0.66 better than 11%
76.5 better than 23%
0.94 better than 12%
45% of 331 duels better than 14%
33% of 42 situations better than 34%
Anubis46
52% better than 38%
0.74 better than 43%
83.2 better than 58%
1.06 right on the average
58% of 201 duels better than 80%
35% of 23 situations better than 42%
Nuke30
53% better than 35%
0.77 right on the average
82.7 better than 51%
1.07 better than 46%
51% of 148 duels better than 37%
45% of 20 situations better than 65%
Cache27
48% better than 18%
0.74 better than 30%
79.6 better than 27%
1.02 better than 23%
41% of 107 duels better than 3%
28% of 18 situations better than 25%
Inferno8
38% -
0.71 -
79.2 -
0.97-
46% of 26 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -wokesha plays

Across 393 matches -wokesha averages K/R 0.71, ADR 79.1 and a rating of 1.00. Most room to improve: Opening duels won at 48%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 129 matches. In 138 of 393 matches the rating was 1.10 or higher (35%), in 169 it was below 0.90. In 319 matches with detailed stats: 49 4Ks and 9 aces. Best month by rating: November 2026 at 1.06. -wokesha loses the most ELO on Ancient (−112 ELO, win rate 49%). Things go best on Mirage (+458 ELO, win rate 53%). Match no. 4 of the day goes best: 56% win rate, −160 ELO. Improved over the last three months: ELO +261. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 78.9, Headshots at 50%, Win rate at 52%. Last 30 days: 111 matches, win rate 53%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.