-wokesha
Name history of -wokesha
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -wokesha play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).
Compared with 7,438 players in this group, each player over up to their last 100 matches.
Opening
Weakness48% of opening duels won and so clearly below the average (52%).
Clutch
Average34% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.99 K/D and so slightly below the average (1.05).
Impact
WeaknessExactly 2 kills in 12.6% of rounds and so clearly below the average (13.6%).
Utility and deaths
Average0.25 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.71). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.06. Last 3 months: 0.99 (at the start 1.01). Clearly below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 82.0. Last 3 months: 78.9 (at the start 79.3). Just below the average (81.0).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 50% (at the start 51%). Clearly below the average (53%).
Matches won (win rate)
Best month: November 2026 with 80%. Last 3 months: 52% (at the start 51%). Right on the average (52%).
Best month: November 2026 with 3,214. Last 3 months: 3,214 (at the start 2,953).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 393 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-wokesha loses the most ELO on Ancient: −112 ELO, 49% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 2.18 · Cache
- Recorded match no. 250 · Ancient
- Most kills in a match: 38 · Nuke
Maps in detail
from the last 393 matchesCompared with players on the same level who have at least 15 matches on the map.
How -wokesha plays
Across 393 matches -wokesha averages K/R 0.71, ADR 79.1 and a rating of 1.00. Most room to improve: Opening duels won at 48%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 129 matches. In 138 of 393 matches the rating was 1.10 or higher (35%), in 169 it was below 0.90. In 319 matches with detailed stats: 49 4Ks and 9 aces. Best month by rating: November 2026 at 1.06. -wokesha loses the most ELO on Ancient (−112 ELO, win rate 49%). Things go best on Mirage (+458 ELO, win rate 53%). Match no. 4 of the day goes best: 56% win rate, −160 ELO. Improved over the last three months: ELO +261. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 78.9, Headshots at 50%, Win rate at 52%. Last 30 days: 111 matches, win rate 53%, net ELO +33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.