-will-
Name history of -will-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).
Compared with 11,776 players in this group, each player over up to their last 100 matches.
Opening
Weakness47% of opening duels won and so clearly below the average (52%).
Clutch
Average47% of 1v1s won and so clearly above the average (40%).
Weapons and aim
Average0.99 K/D and so slightly below the average (1.05).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average0.57 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 0.97 (at the start 1.08). Clearly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 83.0. Last 3 months: 77.1 (at the start 83.0). Slightly below the average (81.1).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 55% (at the start 51%). Clearly above the average (52%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 51% (at the start 61%). Just below the average (52%).
Best month: October 2026 with 2,974. Last 3 months: 2,855 (at the start 2,731).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 54%.
Patterns
From the last 340 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Recorded match no. 250 · Dust 2
- Most kills in a match: 38 · Ancient
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.31 · Ancient
Maps in detail
from the last 340 matchesCompared with players on the same level who have at least 15 matches on the map.
How -will- plays
Across 340 matches -will- averages K/R 0.71, ADR 78.2 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Anubis with a 71% win rate in 28 matches. In 115 of 340 matches the rating was 1.10 or higher (34%), in 132 it was below 0.90. In 276 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: July 2026 at 1.08. Things go best on Mirage (+98 ELO, win rate 48%). Improved over the last three months: Headshots +4 pp, ELO +124. Got weaker: K/R −0.07, Rating −0.11, ADR −5.9, Win rate −10 pp. Last 30 days: 116 matches, win rate 52%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.