-whysohigh
Name history of -whysohigh
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -whysohigh play?
Compared with 7,456 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so clearly above the average (11%).
Clutch
Average49% of 1v1s won and so well above the average (39%).
Weapons and aim
Average62% headshots and so well above the average (53%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).
Utility and deaths
Average2.4 utility damage per round and so well below the average (3.8).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageKills per round (K/R)
Best month: September 2026 with 0.78.
Rating, 1.00 is an average match
Best month: September 2026 with 1.10.
Damage per round (ADR)
Best month: September 2026 with 83.0.
Share of headshot kills
Best month: October 2026 with 62%.
Matches won (win rate)
Best month: September 2026 with 59%.
Best month: October 2026 with 3,781.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 358 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-whysohigh loses the most ELO on Anubis: −400 ELO, 37% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Ancient
- Longest win streak: 8 wins in a row · Dust 2
- Recorded match no. 250 · Fistmap
- Highest rating in a match: 2.40 · Dust 2
Maps in detail
from the last 358 matchesCompared with players on the same level who have at least 15 matches on the map.
How -whysohigh plays
Across 358 matches -whysohigh averages K/R 0.71, ADR 78.9 and a rating of 1.01. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 62% headshots. The strongest map is Nuke with a 63% win rate in 40 matches. In 131 of 358 matches the rating was 1.10 or higher (37%), in 151 it was below 0.90. In 358 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. -whysohigh loses the most ELO on Anubis (−400 ELO, win rate 37%). Things go best on Dust 2 (+207 ELO, win rate 59%). Match no. 4 of the day goes best: 72% win rate, +190 ELO. Last 30 days: 268 matches, win rate 50%, net ELO −107.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.