-wari

HU
154 matches tracked
Last updated:

How does -wari play?

K/R 0.61 ADR 65.9 from 154 matches
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3.0 pp better than 15%
Opening duels won 45%−6 pp better than 8%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 10%−1 pp better than 56%
K/D 0.87−0.16 better than 4%
Pistol kills per match 2.8
Knife kills 2 in 154 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.2%−2.1 pp better than 6%
Rounds with 3K 2.3%−1.8 pp better than 1%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 13x 4K, 0 aces in 97 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 6.5+2.4 better than 92%
Enemies flashed per round 0.46+0.16 better than 88%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +5.4
= Stayed the same
ELO at 2,404
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.62. Last 3 months: 0.62 (at the start 0.58).

Patterns

From the last 154 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −51 ELO
27 matches · 44% wins
On Dust 2 −23 ELO
26 matches · 42% wins
In match 3 of the day +6 ELO
27 matches · 44% wins

-wari loses the most ELO on Anubis: −51 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
60% better than 79%
0.62 better than 5%
68.0 better than 3%
-
46% of 139 duels better than 21%
48% of 23 situations better than 79%
Anubis27
44% better than 20%
0.55 better than 1%
58.5 better than 1%
-
33% of 88 duels better than 1%
38% of 13 situations level
Dust 226
42% better than 17%
0.62 better than 5%
67.0 better than 2%
-
40% of 106 duels better than 5%
59% of 17 situations better than 92%
Ancient21
52% better than 47%
0.58 better than 1%
64.7 better than 1%
-
37% of 92 duels better than 1%
46% of 13 situations better than 76%
Inferno19
68% better than 89%
0.70 better than 28%
73.2 better than 14%
-
57% of 67 duels better than 72%
29% of 7 situations better than 26%
Cache15
53% –
0.63 –
65.5 –
-
54% of 48 duels –
30% of 10 situations –
Nuke6
33% –
0.49 –
59.5 –
-
50% of 22 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How -wari plays

Biggest strength: Utility damage per round at 6.5. That is better than 92% of players on level 10. Most room to improve: Damage per round (ADR) at 65.9. That is better than only 1% of players on level 10. On average 13.5 kills per match, 55% of them headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 97 matches with detailed stats: 13 4Ks and 0 aces. -wari loses the most ELO on Anubis (−51 ELO, win rate 44%). Things go best on Mirage (+110 ELO, win rate 60%). Improved over the last three months: K/R +0.04, ADR +5.4. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: ELO at 2,404.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.