-vx1lla-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 2,003 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Average33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average57% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).
Utility and deaths
Weakness2.4 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.70. Last 3 months: 0.62 (at the start 0.70). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.00. Last 3 months: 0.90 (at the start 0.98). Well below the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 74.8. Last 3 months: 68.8 (at the start 73.5). Well below the average (80.7).
Share of headshot kills
Best month: November 2026 with 61%. Last 3 months: 59% (at the start 55%). Well above the average (49%).
Matches won (win rate)
Best month: November 2026 with 67%. Last 3 months: 65% (at the start 43%). Well above the average (50%).
Best month: November 2026 with 2,107. Last 3 months: 2,102 (at the start 1,519).
Rounds with first kill
Best month: November 2026 with 14%.
1v1 clutches won
Best month: November 2026 with 40%.
Patterns
From the last 47 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Reached level 10 · Mirage
- Most kills in a match: 26 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.24 · Dust 2
Maps in detail
from the last 47 matchesCompared with players on the same level who have at least 15 matches on the map.
How -vx1lla- plays
Across 47 matches -vx1lla- averages K/R 0.65, ADR 70.9 and a rating of 0.93. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.9, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 12 of 47 matches the rating was 1.10 or higher (26%), in 22 it was below 0.90. In 40 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. Improved over the last three months: Headshots +4 pp, Win rate +22 pp, ELO +583. Got weaker: K/R −0.08, Rating −0.08, ADR −4.7. Last 30 days: 26 matches, win rate 65%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.