-vx1lla-

Mongolia
On FACEIT since 2026 47 matches tracked 26 matches in 30 days
ELO ▲ 182
2,102
30-day peak: 2,107
Rank SEA ▲ 2,059 places
#4,674
Mongolia #1,242 in Mongolia
30 days · prev. #6,733 · best #4,674
Last updated:

How does -vx1lla- play?

Rating 0.93 K/R 0.65 ADR 70.9 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 47 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 14%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 45%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 4x 4K, 0 aces in 40 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 8%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +22 pp, ELO +583
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.08, ADR −4.7

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.62 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 26 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
60% better than 81%
0.56 better than 1%
64.4 better than 1%
0.83 better than 2%
58% of 57 duels better than 86%
20% of 10 situations better than 10%
Dust 211
64% -
0.72 -
72.7 -
1.06-
64% of 47 duels -
67% of 6 situations -
Ancient5
40% -
0.57 -
64.6 -
0.80-
48% of 25 duels -
25% of 4 situations -
Anubis5
60% -
0.79 -
83.1 -
1.08-
61% of 23 duels -
-
Inferno5
40% -
0.64 -
68.3 -
0.87-
39% of 23 duels -
50% of 2 situations -
Nuke4
25% -
0.85 -
83.3 -
1.19-
31% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -vx1lla- plays

Across 47 matches -vx1lla- averages K/R 0.65, ADR 70.9 and a rating of 0.93. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.9, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 12 of 47 matches the rating was 1.10 or higher (26%), in 22 it was below 0.90. In 40 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. Improved over the last three months: Headshots +4 pp, Win rate +22 pp, ELO +583. Got weaker: K/R −0.08, Rating −0.08, ADR −4.7. Last 30 days: 26 matches, win rate 65%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.