-vvzzaa-

Poland
On FACEIT since 2026 390 matches tracked 83 matches in 30 days
Last updated:

How does -vvzzaa- play?

Rating 1.02 K/R 0.75 ADR 82.9 from 390 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 390 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 83%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.01−0.01 · Ø 1.02 better than 47%
Pistol kills per match 2.6
Knife kills 19 in 390 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 76%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 51x 4K, 11 aces in 390 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 47%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +89
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 82.9, Headshots at 54%, Win rate at 51%, Clutch 1v1 at 39%
▼ Got worse
First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 390 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −89 ELO
76 matches · 37% win rate
On Inferno −50 ELO
20 matches · 60% win rate
Between 6:00 and 12:00 +66 ELO, win rate 46%
On Tuesdays +130 ELO, win rate 43%

-vvzzaa- loses the most ELO in match 1 of the day: −89 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 390 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
49% better than 43%
0.75 better than 57%
84.9 better than 72%
1.01 better than 45%
52% of 559 duels better than 56%
27% of 37 situations better than 21%
Anubis77
53% better than 56%
0.77 better than 71%
83.1 better than 66%
1.07 better than 69%
52% of 417 duels better than 55%
48% of 29 situations better than 76%
Ancient64
59% better than 73%
0.76 better than 63%
84.4 better than 69%
1.03 better than 58%
54% of 390 duels better than 69%
49% of 37 situations better than 75%
Cache58
59% -
0.78 -
86.2 -
1.09-
54% of 280 duels -
43% of 23 situations -
Dust 239
36% better than 8%
0.72 better than 44%
75.3 better than 24%
0.97 better than 31%
53% of 194 duels better than 63%
37% of 19 situations better than 44%
Nuke38
50% better than 37%
0.71 better than 28%
79.6 better than 41%
0.95 better than 17%
52% of 217 duels better than 47%
17% of 12 situations better than 7%
Inferno20
60% better than 73%
0.78 better than 72%
85.7 better than 73%
1.06 better than 62%
65% of 94 duels better than 96%
11% of 9 situations better than 4%
Vertigo7
29% -
0.58 -
68.6 -
0.74-
50% of 36 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -vvzzaa- plays

Across 390 matches -vvzzaa- averages K/R 0.75, ADR 82.9 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 92% of level 9 players. Averages 16.3 kills per match with 54% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 144 of 390 matches the rating was 1.10 or higher (37%), in 141 it was below 0.90. In 390 matches with detailed stats: 51 4Ks and 11 aces. Best month by rating: October 2026 at 1.05. -vvzzaa- loses the most ELO in match 1 of the day (−89 ELO, win rate 37%). Things go best on Anubis (+187 ELO, win rate 53%). Match no. 4 of the day goes best: 68% win rate, +116 ELO. Improved over the last three months: ELO +89. Got weaker: First kills −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 82.9, Headshots at 54%, Win rate at 51%, Clutch 1v1 at 39%. Last 30 days: 83 matches, win rate 60%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.