-vspec
Name history of -vspec
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,481 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average43% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.01).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.86. Last 3 months: 0.66 (at the start 0.85). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.17. Last 3 months: 0.98 (at the start 1.15). Slightly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 92.5. Last 3 months: 75.4 (at the start 91.1). Slightly below the average (79.8).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 48% (at the start 44%). Right on the average (48%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 60% (at the start 43%). Well above the average (50%).
Best month: August 2026 with 1,211.
Rounds with first kill
Best month: October 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.93 · Mirage
- Most kills in a match: 26 · Mirage
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How -vspec plays
Across 41 matches -vspec averages K/R 0.76, ADR 83.5 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Opening duels won at 39%, better than only 1% of level 8 players. Averages 15.8 kills per match with 46% headshots. The strongest map is Mirage with a 67% win rate in 12 matches. In 20 of 41 matches the rating was 1.10 or higher (49%), in 9 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 1.17. Improved over the last three months: Headshots +4 pp, Win rate +17 pp. Got weaker: K/R −0.19, Rating −0.17, ADR −15.7. Last 30 days: 12 matches, win rate 58%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.