-vorsch

Russia
243 matches tracked
Last updated:

How does -vorsch play?

Rating 1.03 K/R 0.75 ADR 83.0 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 243 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 69%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 23%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8
Knife kills 6 in 243 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 49%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 39x 4K, 1 ace in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 73%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 92%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +64
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 83.2, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −10 ELO
23 matches · 57% win rate
In match 2 of the day +87 ELO
44 matches · 45% win rate
Between 0:00 and 6:00 +17 ELO, win rate 46%
On Sundays ±0 ELO, win rate 43%

-vorsch loses the most ELO on Inferno: −10 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.89 · Dust 2
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
59% better than 74%
0.81 better than 79%
87.5 better than 77%
1.14 better than 78%
57% of 349 duels better than 79%
39% of 46 situations better than 52%
Mirage47
45% better than 23%
0.73 better than 42%
80.7 better than 48%
1.00 better than 36%
45% of 181 duels better than 15%
28% of 29 situations better than 21%
Anubis37
43% better than 19%
0.73 better than 40%
84.3 better than 65%
0.99 better than 29%
55% of 187 duels better than 68%
41% of 17 situations better than 56%
Ancient29
59% better than 73%
0.68 better than 18%
78.2 better than 31%
0.90 better than 9%
51% of 154 duels better than 45%
56% of 16 situations better than 88%
Inferno23
57% better than 52%
0.69 better than 19%
77.6 better than 19%
0.95 better than 12%
52% of 93 duels better than 35%
43% of 21 situations better than 63%
Nuke21
38% better than 4%
0.71 better than 35%
78.9 better than 38%
0.95 better than 20%
49% of 102 duels better than 30%
41% of 17 situations better than 58%
Cache6
67% -
0.89 -
91.9 -
1.31-
59% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -vorsch plays

Across 243 matches -vorsch averages K/R 0.75, ADR 83.0 and a rating of 1.03. Most room to improve: Headshot rate at 46%, better than only 23% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 92 of 243 matches the rating was 1.10 or higher (38%), in 95 it was below 0.90. In 183 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. -vorsch loses the most ELO on Inferno (−10 ELO, win rate 57%). Things go best on Ancient (+150 ELO, win rate 59%). Match no. 4 of the day goes best: 58% win rate, −7 ELO. Improved over the last three months: Headshots +4 pp, ELO +64. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 83.2, Win rate at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.