-vorsch
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average42% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average46% headshots and so clearly below the average (51%).
Impact
AverageExactly 3 kills in 4.0% of rounds and so just below the average (4.1%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04. Last 3 months: 1.03 (at the start 1.01). Right on the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 86.2. Last 3 months: 83.2 (at the start 82.1). Slightly above the average (80.2).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months: 47% (at the start 43%). Clearly below the average (51%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 52% (at the start 50%). Slightly above the average (50%).
Best month: August 2026 with 2,613. Last 3 months: 2,609 (at the start 2,545).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 243 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-vorsch loses the most ELO on Inferno: −10 ELO, 57% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.89 · Dust 2
- Longest win streak: 8 wins in a row · Nuke
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 243 matchesCompared with players on the same level who have at least 15 matches on the map.
How -vorsch plays
Across 243 matches -vorsch averages K/R 0.75, ADR 83.0 and a rating of 1.03. Most room to improve: Headshot rate at 46%, better than only 23% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 92 of 243 matches the rating was 1.10 or higher (38%), in 95 it was below 0.90. In 183 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. -vorsch loses the most ELO on Inferno (−10 ELO, win rate 57%). Things go best on Ancient (+150 ELO, win rate 59%). Match no. 4 of the day goes best: 58% win rate, −7 ELO. Improved over the last three months: Headshots +4 pp, ELO +64. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 83.2, Win rate at 52%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.