-visi0n

MN
On FACEIT since 2021 457 matches tracked 137 matches in 30 days
ELO ▲ 423
3,514
30-day peak: 3,581
Rank SEA ▼ 2 places
#13
#5 in MN
30 days · before #11 · best #11
Last updated:

How does -visi0n play?

Rating 1.12 (from 202 matches) K/R 0.80 ADR 86.0 from 457 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 202 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 21%+10 pp better than 87%
K/D 1.16+0.13 better than 85%
Pistol kills per match 2.9 from the last 361
Knife kills 7 in 361 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 78x 4K, 5 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.47+0.17 better than 89%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
ADR at 85.4, ELO at 3,514
▼ Got worse
K/R −0.04, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.79 (at the start 0.83).

Patterns

From the last 361 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −47 ELO
49 matches · 45% wins
On Nuke −42 ELO
31 matches · 55% wins
On Fridays −200 ELO, win rate 48%

-visi0n loses the most ELO in match 4 of the day: −47 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
57% better than 69%
0.81 better than 78%
86.8 better than 78%
1.18 better than 88%
56% of 600 duels better than 75%
41% of 79 situations better than 59%
Dust 2118
53% better than 54%
0.80 better than 77%
87.6 better than 80%
1.11 better than 71%
59% of 541 duels better than 85%
34% of 95 situations better than 41%
Ancient48
50% better than 41%
0.77 better than 63%
82.2 better than 54%
0.91 better than 10%
51% of 182 duels level
35% of 40 situations better than 45%
Nuke31
55% better than 47%
0.81 better than 69%
85.8 better than 65%
1.19-
58% of 115 duels better than 75%
23% of 13 situations better than 19%
Anubis13
62% -
0.67 -
71.9 -
0.89-
44% of 55 duels -
14% of 7 situations -
Inferno13
46% -
0.85 -
91.8 -
1.24-
66% of 53 duels -
38% of 8 situations -
Cache10
40% -
0.78 -
84.1 -
1.07-
44% of 55 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -visi0n plays

Across 457 matches -visi0n averages K/R 0.80 and ADR 86.0; the rating across the 202 rated matches is 1.12. Biggest strength: K/D at 1.16. That is better than 85% of players on level 10. Most room to improve: Utility with impact at 29%. That is better than only 15% of players on level 10. On average 17.4 kills per match, 49% of them headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 102 of 202 matches the rating was 1.10 or higher (50%), in 52 it was below 0.90. In 314 matches with detailed stats: 78 4Ks and 5 aces. Best month by rating: August 2026 at 1.22. -visi0n loses the most ELO in match 4 of the day (−47 ELO, win rate 45%). Things go best on Mirage (+119 ELO, win rate 57%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.04, Win rate −3 pp. Unchanged in recent months: ADR at 85.4, ELO at 3,514. Last 30 days: 137 matches, win rate 59%, ELO balance −11.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.