-vibe1337

Belarus
On FACEIT since 2018 253 matches tracked 74 matches in 30 days
Last updated:

How does -vibe1337 play?

Rating 1.07 K/R 0.77 ADR 81.7 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 253 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 55%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.4
Knife kills 11 in 253 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.5%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 61%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 2 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 59%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 15%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +291
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 80.6
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
39 matches · 46% win rate
From match 5 of the day −29 ELO
49 matches · 41% win rate
Between 12:00 and 18:00 −5 ELO, win rate 39%
On Saturdays −25 ELO, win rate 40%

-vibe1337 loses the most ELO on Anubis: −30 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 2.33 · Ancient
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
52% better than 47%
0.72 better than 36%
77.2 better than 28%
1.03 better than 46%
47% of 285 duels better than 24%
45% of 55 situations better than 71%
Dust 259
53% right on the average
0.78 better than 66%
86.3 better than 73%
1.09 better than 63%
60% of 297 duels better than 89%
45% of 38 situations better than 69%
Anubis39
46% better than 26%
0.82 better than 81%
85.2 better than 71%
1.14 better than 79%
57% of 157 duels better than 77%
44% of 25 situations better than 66%
Ancient28
57% better than 62%
0.75 better than 46%
76.7 better than 21%
1.05 right on the average
45% of 111 duels better than 14%
50% of 22 situations better than 77%
Nuke17
65% better than 79%
0.84 better than 81%
88.0 better than 76%
1.16 better than 79%
55% of 69 duels better than 65%
43% of 14 situations better than 62%
Inferno15
47% better than 22%
0.83 better than 74%
87.4 better than 64%
1.17 better than 70%
58% of 59 duels better than 70%
0% of 4 situations better than 1%
Cache10
50% -
0.69 -
74.9 -
0.93-
53% of 45 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -vibe1337 plays

Across 253 matches -vibe1337 averages K/R 0.77, ADR 81.7 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 45% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 110 of 253 matches the rating was 1.10 or higher (43%), in 88 it was below 0.90. In 204 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. -vibe1337 loses the most ELO on Anubis (−30 ELO, win rate 46%). Things go best on Mirage (+73 ELO, win rate 52%). Match no. 1 of the day goes best: 60% win rate, +2 ELO. Improved over the last three months: Win rate +5 pp, ELO +291. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 80.6. Last 30 days: 74 matches, win rate 55%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.