-vespera

South Korea
On FACEIT since 2021 208 matches tracked 21 matches in 30 days
Last updated:

How does -vespera play?

Rating 0.93 K/R 0.70 ADR 78.3 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 36%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.01).

Headshot rate 43%−5 pp · Ø 48% better than 22%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 0.92−0.09 · Ø 1.01 better than 18%
Pistol kills per match 2.6
Knife kills 13 in 208 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 40%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 22%
4Ks and aces 13x 4K, 1 ace in 119 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 21%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, Rating at 0.94, ADR at 79.5, Win rate at 51%
▼ Got worse
ELO −118

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −48 ELO
31 matches · 45% win rate
On Anubis −38 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 −83 ELO, win rate 39%
On Thursdays −117 ELO, win rate 36%

-vespera loses the most ELO in match 3 of the day: −48 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 1.95 · Nuke
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
52% better than 56%
0.72 better than 48%
80.8 better than 57%
0.96 better than 32%
53% of 579 duels better than 66%
36% of 50 situations better than 47%
Dust 238
50% better than 45%
0.65 better than 13%
75.6 better than 25%
0.88 better than 9%
40% of 213 duels better than 7%
56% of 9 situations better than 90%
Ancient31
52% right on the average
0.66 better than 16%
73.5 better than 15%
0.90 better than 15%
48% of 135 duels better than 36%
33% of 12 situations better than 36%
Anubis21
43% better than 25%
0.62 better than 6%
73.8 better than 18%
0.83 better than 3%
54% of 103 duels better than 70%
33% of 15 situations better than 36%
Nuke10
50% -
0.79 -
84.9 -
1.05-
61% of 51 duels -
64% of 11 situations -
Inferno6
33% -
0.69 -
76.0 -
0.89-
53% of 34 duels -
0% of 1 situations -
Cache3
33% -
0.82 -
95.7 -
1.16-
62% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -vespera plays

Across 208 matches -vespera averages K/R 0.70, ADR 78.3 and a rating of 0.93. Biggest strength: Rounds with first kill at 13%, better than 87% of level 9 players. Most room to improve: Rating at 0.93, better than only 17% of level 9 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Ancient with a 52% win rate in 31 matches. In 59 of 208 matches the rating was 1.10 or higher (28%), in 103 it was below 0.90. In 119 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 0.95. -vespera loses the most ELO in match 3 of the day (−48 ELO, win rate 45%). Things go best on Ancient (+123 ELO, win rate 52%). Match no. 1 of the day goes best: 55% win rate, +45 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −118. Unchanged in recent months: K/R at 0.71, Rating at 0.94, ADR at 79.5, Win rate at 51%. Last 30 days: 21 matches, win rate 62%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.