-verde
Name history of -verde
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).
Compared with 2,568 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (11%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.2%).
Utility and deaths
Average0.56 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.66. Last 3 months: 0.65 (at the start 0.60). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.93 (at the start 0.86). Well below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 73.3. Last 3 months: 70.1 (at the start 67.2). Well below the average (80.9).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 49% (at the start 55%). Slightly below the average (51%).
Matches won (win rate)
Best month: July 2026 with 73%. Last 3 months: 53% (at the start 56%). Slightly above the average (51%).
Best month: October 2026 with 2,791. Last 3 months: 2,700 (at the start 2,536).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-verde loses the most ELO on Anubis: −30 ELO, 52% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Highest rating in a match: 2.22 · Anubis
- Most kills in a match: 28 · Mirage
- Longest win streak: 7 wins in a row · Cache
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How -verde plays
Across 125 matches -verde averages K/R 0.63, ADR 69.0 and a rating of 0.90. Most room to improve: Damage per round (ADR) at 69.0, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.7 kills per match with 51% headshots. The strongest map is Mirage with a 58% win rate in 38 matches. In 22 of 125 matches the rating was 1.10 or higher (18%), in 66 it was below 0.90. In 100 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. -verde loses the most ELO on Anubis (−30 ELO, win rate 52%). Things go best in match 3 of the day (+89 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +89 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ELO +164. Got weaker: Headshots −6 pp, Win rate −3 pp. Unchanged in recent months: ADR at 70.1. Last 30 days: 73 matches, win rate 51%, net ELO −56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.