-venilov666
How does -venilov666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 2,242 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Weakness16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average41% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).
Utility and deaths
Weakness1.9 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.86. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.19. Last 3 months: 1.09 (at the start 1.02). Clearly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 89.5. Last 3 months: 81.2 (at the start 82.8). Just above the average (80.7).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 43% (at the start 38%). Well below the average (49%).
Matches won (win rate)
Best month: September 2026 with 83%. Last 3 months: 59% (at the start 41%). Well above the average (51%).
Best month: November 2026 with 2,068. Last 3 months: 2,010 (at the start 1,609).
Rounds with first kill
Best month: October 2026 with 15%. Last 3 months: 11% (at the start 12%). Slightly above the average (10%).
1v1 clutches won
Best month: October 2026 with 58%. Last 3 months: 34% (at the start 31%). Clearly below the average (39%).
Patterns
From the last 122 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.93 · Anubis
- Recorded match no. 100 · Dust 2
- Reached level 10 · Ancient
- Longest win streak: 9 wins in a row · Ancient
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 122 matchesCompared with players on the same level who have at least 15 matches on the map.
How -venilov666 plays
Across 122 matches -venilov666 averages K/R 0.77, ADR 81.9 and a rating of 1.06. Biggest strength: Opening duels won at 55%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 41% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 49 of 122 matches the rating was 1.10 or higher (40%), in 42 it was below 0.90. In 118 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. Things go best on Mirage (+57 ELO, win rate 56%). Improved over the last three months: Rating +0.07, Headshots +5 pp, Win rate +18 pp, ELO +401. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.78, ADR at 81.2, Clutch 1v1 at 34%. Last 30 days: 63 matches, win rate 57%, net ELO +71.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.