-vegeta

Japan
On FACEIT since 2015 107 matches tracked 20 matches in 30 days
Last updated:

How does -vegeta play?

Rating 1.14 K/R 0.83 ADR 92.0 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.15+0.12 · Ø 1.03 better than 84%
Pistol kills per match 3.4
Knife kills 1 in 107 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 13x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, Rating at 1.16, ADR at 93.3, Headshots at 58%, ELO at 2,059
▼ Got worse
Win rate −9 pp

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
24 matches · 38% win rate
In match 1 of the day −25 ELO
31 matches · 35% win rate

-vegeta loses the most ELO on Dust 2: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.38 · Mirage
  4. Most kills in a match: 45 · Cache

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
62% better than 85%
0.92 better than 97%
100.8 better than 98%
1.28 better than 96%
58% of 213 duels better than 85%
37% of 19 situations better than 46%
Dust 224
38% better than 11%
0.78 better than 69%
86.0 better than 75%
1.07 better than 62%
48% of 107 duels better than 34%
33% of 15 situations better than 37%
Ancient15
40% better than 19%
0.73 better than 46%
82.9 better than 62%
1.02 right on the average
47% of 68 duels better than 28%
38% of 8 situations better than 53%
Inferno10
50% -
0.81 -
93.6 -
1.12-
60% of 45 duels -
100% of 4 situations -
Anubis9
56% -
0.81 -
86.9 -
1.09-
60% of 42 duels -
25% of 8 situations -
Nuke6
50% -
0.74 -
90.7 -
0.95-
53% of 45 duels -
40% of 5 situations -
Cache4
50% -
0.82 -
88.3 -
1.12-
60% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -vegeta plays

Across 107 matches -vegeta averages K/R 0.83, ADR 92.0 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 92.0, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 58% headshots. The strongest map is Mirage with a 62% win rate in 39 matches. In 56 of 107 matches the rating was 1.10 or higher (52%), in 26 it was below 0.90. In 75 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.24. -vegeta loses the most ELO on Dust 2 (−25 ELO, win rate 38%). Things go best in match 3 of the day (+61 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +61 ELO. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.16, ADR at 93.3, Headshots at 58%, ELO at 2,059. Last 30 days: 20 matches, win rate 35%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.