-tworar
Name history of -tworar
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -tworar play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 672 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (50%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.81 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 2 kills in 9.5% of rounds and so well below the average (12.7%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.25).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.66. Last 3 months: 0.60 (at the start 0.65). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 0.90. Last 3 months: 0.82 (at the start 0.59). Well below the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 74.8. Last 3 months: 66.0 (at the start 73.7). Well below the average (78.3).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 47% (at the start 38%). Clearly above the average (44%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 46% (at the start 48%). Clearly below the average (50%).
Best month: October 2026 with 1,765. Last 3 months: 1,192 (at the start 1,505).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-tworar loses the most ELO on Ancient: −64 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 24 · Ancient
- Highest rating in a match: 1.80 · Ancient
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How -tworar plays
Across 101 matches -tworar averages K/R 0.61 and ADR 67.7; the rating across the 79 rated matches is 0.81. Most room to improve: Rating at 0.81, better than only 3% of level 5 players. Averages 13.5 kills per match with 45% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 11 of 79 matches the rating was 1.10 or higher (14%), in 51 it was below 0.90. In 78 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 0.90. -tworar loses the most ELO on Ancient (−64 ELO, win rate 54%). Things go best from match 5 of the day (+24 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +24 ELO. Improved over the last three months: Rating +0.23, Headshots +9 pp. Got weaker: K/R −0.05, ADR −7.7, ELO −313. Unchanged in recent months: Win rate at 46%. Last 30 days: 22 matches, win rate 59%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.