-tweak-

Uruguay
On FACEIT since 2015 43 matches tracked 23 matches in 30 days
ELO ▲ 40
2,014
30-day peak: 2,014
Rank SA ▼ 277 places
#6,797
Uruguay #91 in Uruguay
30 days · prev. #6,520 · best #6,520
Last updated:

How does -tweak- play?

Rating 1.12 K/R 0.79 ADR 86.7 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 43 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 9% normal 0.90 to 1.09 44% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 57%+19 pp · Ø 38% better than 99%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 3.1
Knife kills 1 in 43 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 84%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 9x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -tweak- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 24 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: October 2026 with 0.89.

Patterns

Soon this shows where -tweak- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 14 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Ancient
  2. Most kills in a match: 51 · Anubis
  3. Reached level 10 · Mirage
  4. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
50% -
0.76 -
86.6 -
1.10-
50% of 111 duels -
100% of 2 situations -
Mirage11
55% -
0.79 -
89.2 -
1.12-
61% of 62 duels -
50% of 2 situations -
Ancient5
20% -
0.89 -
92.4 -
1.26-
53% of 34 duels -
75% of 4 situations -
Inferno5
60% -
0.75 -
80.4 -
1.03-
66% of 32 duels -
0% of 2 situations -
Anubis3
67% -
0.94 -
99.0 -
1.23-
52% of 25 duels -
0% of 2 situations -
Nuke3
67% -
0.82 -
77.9 -
1.33-
50% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -tweak- plays

Across 43 matches -tweak- averages K/R 0.79, ADR 86.7 and a rating of 1.12. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 53% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 16 of 43 matches the rating was 1.10 or higher (37%), in 8 it was below 0.90. In 24 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.24. Last 30 days: 23 matches, win rate 52%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.