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-trixsys

Latvia
On FACEIT since 2016 466 matches tracked 165 matches in 30 days
Last updated:

How does -trixsys play?

Rating 1.01 K/R 0.71 ADR 76.7 from 466 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 466 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (402 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 95%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 3.5
Knife kills 4 in 466 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 24%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 23%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 52x 4K, 5 aces in 402 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 31%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 40%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −4.8, Headshots −2 pp, ELO −139

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 466 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −199 ELO
115 matches · 37% win rate
On Mirage −196 ELO
156 matches · 47% win rate
On Sundays −47 ELO, win rate 38%

-trixsys loses the most ELO on Dust 2: −199 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.54 · Mirage
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 466 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
47% better than 31%
0.68 better than 21%
74.4 better than 18%
0.95 better than 21%
51% of 573 duels right on the average
31% of 96 situations better than 26%
Dust 2115
37% better than 7%
0.71 better than 37%
76.0 better than 25%
1.02 better than 45%
45% of 364 duels better than 19%
40% of 75 situations better than 57%
Nuke68
53% better than 43%
0.76 better than 59%
80.9 better than 55%
1.08 better than 63%
58% of 212 duels better than 79%
29% of 52 situations better than 21%
Cache41
51% better than 38%
0.76 better than 56%
80.6 better than 48%
1.07 better than 54%
58% of 140 duels better than 79%
50% of 30 situations better than 74%
Anubis40
70% better than 94%
0.72 better than 37%
77.7 better than 30%
1.03 better than 45%
49% of 162 duels better than 34%
46% of 24 situations better than 71%
Inferno29
52% better than 35%
0.69 better than 19%
73.3 better than 11%
1.00 better than 26%
51% of 88 duels better than 37%
64% of 14 situations better than 94%
Ancient16
50% better than 41%
0.77 better than 61%
80.3 better than 42%
1.02 better than 42%
43% of 79 duels better than 10%
0% of 9 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How -trixsys plays

Across 466 matches -trixsys averages K/R 0.71, ADR 76.7 and a rating of 1.01. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 60% headshots. The strongest map is Anubis with a 70% win rate in 40 matches. In 163 of 466 matches the rating was 1.10 or higher (35%), in 191 it was below 0.90. In 402 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: July 2026 at 1.12. -trixsys loses the most ELO on Dust 2 (−199 ELO, win rate 37%). Things go best on Nuke (+65 ELO, win rate 53%). Match no. 2 of the day goes best: 54% win rate, −19 ELO. Got weaker: K/R −0.07, Rating −0.08, ADR −4.8, Headshots −2 pp, ELO −139. Unchanged in recent months: Win rate at 49%. Last 30 days: 165 matches, win rate 50%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.