-trackk

BY
On FACEIT since 2025 107 matches tracked 22 matches in 30 days
ELO ▲ 265
3,153
30-day peak: 3,183
Rank EU ▼ 525 places
#4,121 #84 in BY
30 days · before #3,596 · best #3,596
Last updated:

How does -trackk play?

Rating 1.12 (from 47 matches) K/R 0.75 ADR 79.7 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 47 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 9%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−11 pp better than 10%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+12 pp better than 98%
AWP share of kills 10%−1 pp better than 54%
K/D 1.06+0.02 better than 57%
Pistol kills per match 2.7
Knife kills 1 in 107 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.3 pp better than 54%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 17x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.2−0.9 better than 24%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +7.3, Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, ELO −131

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.78 (at the start 0.72).

Patterns

From the last 107 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
26 matches · 50% wins
On Tuesdays +4 ELO, win rate 41%

-trackk loses the most ELO on Dust 2: −47 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 59%
0.78 better than 67%
82.0 better than 56%
1.27-
65% of 86 duels better than 97%
25% of 8 situations better than 16%
Dust 226
50% better than 41%
0.72 better than 39%
78.7 better than 37%
0.99-
53% of 81 duels better than 60%
20% of 5 situations better than 10%
Ancient25
64% better than 83%
0.75 better than 53%
80.4 better than 44%
1.08-
56% of 94 duels better than 75%
36% of 11 situations better than 44%
Nuke9
33% -
0.70 -
73.1 -
0.92-
19% of 16 duels -
25% of 4 situations -
Anubis8
25% -
0.77 -
80.8 -
1.36-
57% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -trackk plays

Across 107 matches -trackk averages K/R 0.75 and ADR 79.7; the rating across the 47 rated matches is 1.12. Biggest strength: Headshot rate at 63%. That is better than 98% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 15.9 kills per match, 63% of them headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 24 of 47 matches the rating was 1.10 or higher (51%), in 14 it was below 0.90. In 48 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.17. -trackk loses the most ELO on Dust 2 (−47 ELO, win rate 50%). Things go best on Ancient (+159 ELO, win rate 64%). Improved over the last three months: K/R +0.06, ADR +7.3, Win rate +16 pp. Got weaker: Headshots −7 pp, ELO −131. Last 30 days: 22 matches, win rate 59%, ELO balance +41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.