-tq1

Turkey
On FACEIT since 2016 122 matches tracked
Last updated:

How does -tq1 play?

Rating 1.28 K/R 0.91 ADR 98.3 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 122 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Strength
Where do the kills come from?

1.32 K/D and so well above the average (1.02).

Headshot rate 57%+7 pp · Ø 50% better than 90%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 1.32+0.30 · Ø 1.02 better than 99%
Pistol kills per match 3.2
Knife kills 2 in 122 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 17.0%+3.8 pp · Ø 13.2% better than 98%
3K rounds 6.1%+2.1 pp · Ø 4.0% better than 97%
MVPs per match 3.2+0.9 · Ø 2.3 better than 99%
4Ks and aces 29x 4K, 5 aces in 101 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.59+0.29 · Ø 0.30 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +14 pp, ELO +97
= Stayed the same
K/R at 0.91, Rating at 1.28, ADR at 98.2, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months unchanged at 0.91. Well above the average (0.73).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −23 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 +22 ELO, win rate 45%
On Thursdays −1 ELO, win rate 45%

-tq1 loses the most ELO in match 3 of the day: −23 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.73 · Ancient
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
44% better than 23%
0.92 better than 97%
99.7 better than 98%
1.28 better than 97%
54% of 226 duels better than 68%
38% of 21 situations right on the average
Dust 235
54% better than 63%
0.90 better than 97%
96.0 better than 97%
1.29 better than 97%
60% of 172 duels better than 92%
50% of 18 situations better than 80%
Ancient17
53% right on the average
0.98 better than 99%
107.6 better than 99%
1.33 better than 99%
66% of 100 duels better than 99%
33% of 15 situations better than 41%
Anubis13
46% -
0.86 -
92.9 -
1.21-
53% of 68 duels -
30% of 10 situations -
Inferno10
40% -
0.86 -
93.6 -
1.22-
54% of 54 duels -
50% of 8 situations -
Cache3
100% -
0.79 -
87.9 -
1.18-
62% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -tq1 plays

Across 122 matches -tq1 averages K/R 0.91, ADR 98.3 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 20.3 kills per match with 57% headshots. The strongest map is Dust 2 with a 54% win rate in 35 matches. In 84 of 122 matches the rating was 1.10 or higher (69%), in 19 it was below 0.90. In 101 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 1.29. -tq1 loses the most ELO in match 3 of the day (−23 ELO, win rate 43%). Things go best in match 2 of the day (+45 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +45 ELO. Improved over the last three months: Win rate +14 pp, ELO +97. Unchanged in recent months: K/R at 0.91, Rating at 1.28, ADR at 98.2, Headshots at 57%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.