-tooz-

AM
On FACEIT since 2017 264 matches tracked 80 matches in 30 days
ELO ▲ 77
3,227
30-day peak: 3,227
Rank EU ▼ 220 places
#3,023 #10 in AM
30 days · before #2,803 · best #2,325
Last updated:
Next update possible in 35s

How does -tooz- play?

Rating 1.03 (from 108 matches) K/R 0.74 ADR 80.8 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 108 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 57%+6 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−16 pp better than 1%
AWP share of kills 35%+24 pp better than 98%
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.2
Knife kills 2 in 264 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.30.0 level
4Ks and aces 46x 4K, 1 ace in 209 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 65%−6 pp better than 98%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +4.9, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, ELO −230

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.71).

Patterns

From the last 264 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −60 ELO
29 matches · 45% wins
From match 5 of the day +30 ELO
87 matches · 49% wins
On Sundays +60 ELO, win rate 45%

-tooz- loses the most ELO on Nuke: −60 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Nuke
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
58% better than 72%
0.73 better than 43%
78.4 better than 37%
0.98 better than 32%
54% of 317 duels better than 64%
45% of 47 situations better than 72%
Dust 262
50% better than 41%
0.72 better than 41%
81.0 better than 51%
1.02 better than 42%
59% of 253 duels better than 85%
31% of 49 situations better than 30%
Ancient42
55% better than 58%
0.79 better than 71%
84.9 better than 67%
1.15 better than 81%
61% of 126 duels better than 93%
45% of 38 situations better than 74%
Nuke29
45% better than 15%
0.78 better than 56%
81.5 better than 45%
1.14-
57% of 92 duels better than 71%
50% of 26 situations better than 74%
Anubis27
67% better than 92%
0.72 better than 39%
81.5 better than 53%
1.01-
55% of 94 duels better than 70%
43% of 23 situations better than 62%
Cache4
50% -
0.65 -
85.3 -
0.81-
59% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -tooz- plays

Across 264 matches -tooz- averages K/R 0.74 and ADR 80.8; the rating across the 108 rated matches is 1.03. Biggest strength: Rounds with a death at only 65%, where lower is better. That is better than 98% of players on level 10. Most room to improve: Headshot rate at 35%. That is better than only 1% of players on level 10. On average 16.2 kills per match, 35% of them headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 44 of 108 matches the rating was 1.10 or higher (41%), in 37 it was below 0.90. In 209 matches with detailed stats: 46 4Ks and 1 aces. Best month by rating: October 2026 at 1.13. -tooz- loses the most ELO on Nuke (−60 ELO, win rate 45%). Things go best on Mirage (+187 ELO, win rate 58%). Improved over the last three months: K/R +0.04, ADR +4.9, Win rate +5 pp. Got weaker: Headshots −5 pp, ELO −230. Last 30 days: 80 matches, win rate 51%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.