-tohe4kaa-

Belarus
On FACEIT since 2024 132 matches tracked 53 matches in 30 days
Last updated:

How does -tohe4kaa- play?

Rating 1.12 K/R 0.80 ADR 84.6 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 132 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.0
Knife kills 5 in 132 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 79%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 16x 4K, 3 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +112
= Stayed the same
Rating at 1.10, ADR at 82.9, Win rate at 53%
▼ Got worse
K/R −0.05, Headshots −9 pp

Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
46 matches · 43% win rate
Between 6:00 and 12:00 +25 ELO, win rate 41%
On Wednesdays +5 ELO, win rate 41%

-tohe4kaa- loses the most ELO in match 1 of the day: +25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 2.01 · Cache
  3. Longest win streak: 5 wins in a row · Anubis
  4. Most kills in a match: 32 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
38% better than 9%
0.81 better than 77%
87.0 better than 76%
1.09 better than 67%
53% of 165 duels better than 59%
37% of 19 situations better than 46%
Dust 230
53% better than 54%
0.79 better than 71%
81.2 better than 50%
1.14 better than 79%
58% of 144 duels better than 82%
33% of 18 situations better than 36%
Anubis26
62% better than 82%
0.75 better than 54%
80.1 better than 42%
1.05 better than 53%
55% of 118 duels better than 70%
15% of 13 situations better than 6%
Ancient17
59% better than 73%
0.85 better than 90%
89.7 better than 84%
1.18 better than 89%
64% of 97 duels better than 96%
20% of 5 situations better than 11%
Nuke14
71% -
0.89 -
94.4 -
1.27-
62% of 77 duels -
50% of 2 situations -
Cache6
50% -
0.85 -
87.3 -
1.17-
52% of 33 duels -
100% of 1 situations -
Inferno5
60% -
0.63 -
68.3 -
0.92-
31% of 32 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -tohe4kaa- plays

Across 132 matches -tohe4kaa- averages K/R 0.80, ADR 84.6 and a rating of 1.12. Biggest strength: K/D at 1.14, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 71 of 132 matches the rating was 1.10 or higher (54%), in 39 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. -tohe4kaa- loses the most ELO in match 1 of the day (+25 ELO, win rate 43%). Things go best in match 3 of the day (+25 ELO, win rate 82%). Match no. 3 of the day goes best: 82% win rate, +25 ELO. Improved over the last three months: ELO +112. Got weaker: K/R −0.05, Headshots −9 pp. Unchanged in recent months: Rating at 1.10, ADR at 82.9, Win rate at 53%. Last 30 days: 53 matches, win rate 53%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.