-tmq-

Poland
On FACEIT since 2017 214 matches tracked 41 matches in 30 days
Last updated:

How does -tmq- play?

Rating 1.12 K/R 0.80 ADR 82.4 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 214 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.15+0.11 · Ø 1.04 better than 78%
Pistol kills per match 3.8
Knife kills 1 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 76%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 62%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 23x 4K, 0 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 29%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -tmq- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 86 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.86
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.86.

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −76 ELO
35 matches · 40% win rate
On Dust 2 −44 ELO
24 matches · 25% win rate
On Saturdays −51 ELO, win rate 20%

-tmq- loses the most ELO in match 3 of the day: −76 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.25 · Inferno
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
51% better than 45%
0.83 better than 81%
84.9 better than 66%
1.18 better than 84%
56% of 300 duels better than 74%
45% of 77 situations better than 71%
Ancient38
45% better than 26%
0.77 better than 58%
80.6 better than 41%
1.09 better than 63%
45% of 126 duels better than 14%
24% of 33 situations better than 17%
Dust 224
25% better than 1%
0.72 better than 36%
75.5 better than 19%
0.99 better than 29%
39% of 100 duels better than 3%
20% of 15 situations better than 9%
Anubis23
61% better than 77%
0.80 better than 75%
84.5 better than 65%
1.14 better than 79%
59% of 70 duels better than 85%
27% of 15 situations better than 23%
Inferno17
29% better than 1%
0.75 better than 34%
81.0 better than 30%
1.06 better than 30%
56% of 62 duels better than 60%
30% of 10 situations better than 27%
Nuke13
54% -
0.84 -
87.7 -
1.14-
62% of 45 duels -
50% of 8 situations -
Cache11
64% -
0.77 -
76.0 -
1.07-
59% of 39 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -tmq- plays

Across 214 matches -tmq- averages K/R 0.80, ADR 82.4 and a rating of 1.12. Biggest strength: K/D at 1.15, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 107 of 214 matches the rating was 1.10 or higher (50%), in 60 it was below 0.90. In 129 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: November 2026 at 1.22. -tmq- loses the most ELO in match 3 of the day (−76 ELO, win rate 40%). Things go best on Anubis (+29 ELO, win rate 61%). From match no. 5 of the day on, things go best: 54% win rate, +10 ELO. Last 30 days: 41 matches, win rate 59%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.