-thirtythird

Ukraine
196 matches tracked 83 matches in 30 days
ELO ▲ 52
3,546
30-day peak: 3,576
Rank EU ▲ 49 places
#781
#60 in UA
30 days · before #830 · best #778
Last updated:

How does -thirtythird play?

Rating 1.29 (from 72 matches) K/R 0.86 ADR 88.4 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with at least a normal rating (0.90 and up). 86%
Rating spread from 72 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 40% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+6.0 pp better than 98%
Opening duels won 67%+16 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 54%+15 pp better than 98%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−16 pp better than 1%
AWP share of kills 47%+36 pp better than 99%
K/D 1.33+0.30 better than 97%
Pistol kills per match 2.9 from the last 188
Knife kills 1 in 188 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.1%+3.8 pp better than 98%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.6+0.3 better than 77%
4Ks and aces 25x 4K, 3 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 2.9−1.2 better than 17%
Enemies flashed per round 0.20−0.10 better than 21%
Rounds with a death 65%−7.0 pp better than 97%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.86, ADR at 87.0, Headshots at 35%, Win rate at 64%
▼ Got worse
ELO −484

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months unchanged at 0.86.

Patterns

From the last 188 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −130 ELO
24 matches · 54% wins
On Ancient −84 ELO
41 matches · 59% wins
In match 1 of the day −45 ELO
62 matches · 58% wins

-thirtythird loses the most ELO from match 5 of the day: −130 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
65% better than 90%
0.83 better than 84%
87.7 better than 80%
1.36–
61% of 387 duels better than 93%
48% of 40 situations better than 75%
Ancient41
59% better than 71%
0.84 better than 87%
85.4 better than 68%
1.10–
63% of 159 duels better than 95%
48% of 23 situations better than 74%
Dust 231
65% better than 89%
0.84 better than 87%
88.0 better than 82%
1.34–
66% of 142 duels better than 98%
38% of 8 situations level
Anubis22
68% better than 91%
0.94 better than 98%
91.1 better than 90%
1.48–
79% of 103 duels better than 99%
70% of 10 situations better than 97%
Nuke7
57% –
0.76 –
77.3 –
-
50% of 24 duels –
100% of 2 situations –
Cache5
60% –
0.75 –
77.2 –
1.07–
63% of 24 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How -thirtythird plays

Across 196 matches -thirtythird averages K/R 0.86 and ADR 88.4; the rating across the 72 rated matches is 1.29. Biggest strength: Opening duels won at 67%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 35%. That is better than only 1% of players on level 10. On average 17.0 kills per match, 35% of them headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 49 of 72 matches the rating was 1.10 or higher (68%), in 10 it was below 0.90. In 96 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.29. -thirtythird loses the most ELO from match 5 of the day (−130 ELO, win rate 54%). Things go best in match 3 of the day (+78 ELO, win rate 70%). Got weaker: ELO −484. Unchanged in recent months: K/R at 0.86, ADR at 87.0, Headshots at 35%, Win rate at 64%. Last 30 days: 83 matches, win rate 64%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.