-thesapphire
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 664 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average39% of 1v2s won and so well above the average (20%).
Weapons and aim
Average1.05 K/D and so slightly above the average (0.98).
Impact
StrengthExactly 3 kills in 4.4% of rounds and so clearly above the average (3.7%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.90. Last 3 months: 0.77 (at the start 0.76). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.23. Last 3 months: 1.05 (at the start 1.08). Clearly above the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 96.1. Last 3 months: 83.9 (at the start 80.7). Clearly above the average (78.6).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 40% (at the start 42%). Clearly below the average (44%).
Matches won (win rate)
Best month: July 2026 with 75%. Last 3 months: 42% (at the start 63%). Well below the average (51%).
Best month: September 2026 with 1,185.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 63%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-thesapphire loses the most ELO on Mirage: −29 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Longest win streak: 9 wins in a row · Anubis
- Highest rating in a match: 2.89 · Mirage
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How -thesapphire plays
Across 70 matches -thesapphire averages K/R 0.77, ADR 82.3 and a rating of 1.07. Biggest strength: Rating at 1.07, better than 91% of level 5 players. Most room to improve: Clutch 1v1 won at 32%, better than only 22% of level 5 players. Averages 16.3 kills per match with 41% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 29 of 70 matches the rating was 1.10 or higher (41%), in 27 it was below 0.90. In 57 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.23. -thesapphire loses the most ELO on Mirage (−29 ELO, win rate 42%). Got weaker: Headshots −2 pp, Win rate −21 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 83.9. Last 30 days: 18 matches, win rate 50%, net ELO +7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.