-tetzuya

Russia
On FACEIT since 2020 289 matches tracked 80 matches in 30 days
ELO ▲ 123
3,072
30-day peak: 3,072
Rank EU ▲ 2,469 places
#6,359
Russia #1,806 in Russia
30 days · prev. #8,828 · best #5,713
Last updated:

How does -tetzuya play?

Rating 1.18 K/R 0.84 ADR 91.8 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 289 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 36%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.2
Knife kills 3 in 289 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 74%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 91%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 52x 4K, 3 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 85%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.18, ADR at 91.7, Headshots at 52%, Win rate at 53%
▼ Got worse
ELO −84

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months unchanged at 0.84. Clearly above the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −98 ELO
75 matches · 41% win rate
On Mirage −71 ELO
129 matches · 50% win rate
On Mondays +8 ELO, win rate 36%

-tetzuya loses the most ELO from match 5 of the day: −98 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
50% better than 30%
0.86 better than 87%
93.8 better than 92%
1.19 better than 84%
58% of 707 duels better than 80%
33% of 82 situations better than 32%
Ancient55
64% better than 78%
0.85 better than 86%
92.5 better than 89%
1.21 better than 88%
60% of 282 duels better than 87%
48% of 29 situations better than 73%
Dust 255
56% better than 54%
0.84 better than 82%
91.9 better than 87%
1.19 better than 81%
59% of 294 duels better than 81%
50% of 38 situations better than 79%
Anubis25
48% better than 26%
0.82 better than 78%
89.0 better than 83%
1.12 better than 68%
54% of 140 duels better than 59%
37% of 19 situations better than 46%
Nuke19
42% better than 12%
0.73 better than 32%
82.3 better than 49%
1.06 better than 43%
44% of 96 duels better than 9%
54% of 13 situations better than 80%
Cache5
40% -
0.73 -
80.8 -
0.94-
78% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -tetzuya plays

Across 289 matches -tetzuya averages K/R 0.84, ADR 91.8 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 91.8, better than 91% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 51% headshots. The strongest map is Ancient with a 64% win rate in 55 matches. In 165 of 289 matches the rating was 1.10 or higher (57%), in 63 it was below 0.90. In 193 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: August 2026 at 1.24. -tetzuya loses the most ELO from match 5 of the day (−98 ELO, win rate 41%). Things go best in match 3 of the day (+50 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +50 ELO. Got weaker: ELO −84. Unchanged in recent months: K/R at 0.84, Rating at 1.18, ADR at 91.7, Headshots at 52%, Win rate at 53%. Last 30 days: 80 matches, win rate 55%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.