-testarossa-

Georgia
On FACEIT since 2018 511 matches tracked 20 matches in 30 days
ELO ▲ 337
3,641
30-day peak: 3,641
Rank SEA ▲ 4 places
#10
Georgia #2 in Georgia
30 days · prev. #14 · best #7
Last updated:

How does -testarossa- play?

Rating 1.20 (from 436 matches) K/R 0.88 ADR 93.8 from 511 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 436 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (401 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (12%).

Rounds with first kill 16%+4 pp · Ø 12% better than 93%
Opening duels won 56%+2 pp · Ø 54% better than 61%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 47%+6 pp · Ø 41% better than 83%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 89%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 17%+4 pp · Ø 13% better than 75%
K/D 1.19+0.07 · Ø 1.12 better than 61%
Pistol kills per match 3.0 from the last 436
Knife kills 8 in 436 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.6).

2K rounds 15.9%+1.6 pp · Ø 14.3% better than 80%
3K rounds 5.5%+0.8 pp · Ø 4.7% better than 77%
MVPs per match 3.0+0.4 · Ø 2.6 better than 83%
4Ks and aces 142x 4K, 8 aces in 401 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.33).

Utility hit rate 21%−13 pp · Ø 34% better than 1%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 3%
Enemies flashed per round 0.07−0.26 · Ø 0.33 better than 1%
Deaths per round 74%+4 pp · Ø 70% better than 7%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +10 pp, Win rate +10 pp, ELO +284
= Stayed the same
K/R at 0.88, Rating at 1.20, ADR at 95.1
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOctNov

Best month: October 2026 with 0.96. Last 3 months unchanged at 0.88. Clearly above the average (0.79).

Patterns

From the last 436 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
131 matches · 55% win rate
On Anubis −75 ELO
48 matches · 50% win rate
On Mondays −62 ELO, win rate 46%

-testarossa- loses the most ELO on Mirage: −84 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Anubis
  2. Highest rating in a match: 2.56 · Mirage
  3. Longest win streak: 15 wins in a row · Mirage

Maps in detail

from the last 436 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2131
56% better than 42%
0.89 better than 83%
95.5 better than 87%
1.19 better than 66%
58% of 759 duels better than 66%
50% of 68 situations better than 74%
Mirage131
55% better than 39%
0.89 better than 85%
94.9 better than 87%
1.23 better than 80%
58% of 784 duels better than 69%
49% of 51 situations better than 79%
Ancient81
57% better than 43%
0.88 better than 85%
94.4 better than 88%
1.20 better than 77%
56% of 497 duels better than 59%
41% of 41 situations better than 56%
Anubis48
50% better than 28%
0.86 better than 81%
92.6 better than 87%
1.18 better than 70%
56% of 340 duels better than 61%
43% of 30 situations better than 60%
Cache22
55% -
0.91 -
98.6 -
1.27-
58% of 130 duels -
56% of 16 situations -
Inferno16
50% better than 34%
0.77 better than 59%
83.3 better than 54%
1.05 better than 43%
51% of 100 duels better than 32%
33% of 9 situations better than 38%

Compared with players on the same level who have at least 15 matches on the map.

How -testarossa- plays

Across 511 matches -testarossa- averages K/R 0.88 and ADR 93.8; the rating across the 436 rated matches is 1.20. Biggest strength: Rounds with first kill at 16%, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 3,500+ ELO players. Averages 19.3 kills per match with 48% headshots. The strongest map is Ancient with a 57% win rate in 81 matches. In 246 of 436 matches the rating was 1.10 or higher (56%), in 105 it was below 0.90. In 401 matches with detailed stats: 142 4Ks and 8 aces. Best month by rating: October 2026 at 1.33. -testarossa- loses the most ELO on Mirage (−84 ELO, win rate 55%). Things go best on Cache (+11 ELO, win rate 55%). Match no. 1 of the day goes best: 61% win rate, −5 ELO. Improved over the last three months: Headshots +10 pp, Win rate +10 pp, ELO +284. Unchanged in recent months: K/R at 0.88, Rating at 1.20, ADR at 95.1. Last 30 days: 20 matches, win rate 85%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.