-telega
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
Strength69% of opening duels won and so well above the average (51%).
Clutch
Strength4.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.43 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 7.4% of rounds and so well above the average (4.1%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 1.09. Last 3 months: 1.07 (at the start 0.72). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.61. Last 3 months: 1.56 (at the start 1.00). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 111.3. Last 3 months: 108.9 (at the start 82.6). Well above the average (80.8).
Share of headshot kills
Best month: October 2026 with 42%. Last 3 months unchanged at 41%. Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 55% (at the start 24%). Clearly above the average (50%).
Best month: November 2026 with 2,048. Last 3 months: 2,033 (at the start 1,927).
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: November 2026 with 45%.
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-telega loses the most ELO on Mirage: −4 ELO, 50% win rate
Records and milestones
from recorded matches- Reached level 10 · Mirage
- Highest rating in a match: 2.74 · Dust 2
- Most kills in a match: 39 · Mirage
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How -telega plays
Across 65 matches -telega averages K/R 0.95, ADR 100.3 and a rating of 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 20.6 kills per match with 41% headshots. The strongest map is Mirage with a 50% win rate in 22 matches. In 46 of 65 matches the rating was 1.10 or higher (71%), in 10 it was below 0.90. In 44 matches with detailed stats: 24 4Ks and 7 aces. Best month by rating: October 2026 at 1.61. -telega loses the most ELO on Mirage (−4 ELO, win rate 50%). Things go best on Dust 2 (+8 ELO, win rate 48%). Improved over the last three months: K/R +0.35, Rating +0.56, ADR +26.3, Win rate +31 pp, ELO +106. Unchanged in recent months: Headshots at 41%. Last 30 days: 27 matches, win rate 52%, net ELO −16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.