-teesidee-

Eritrea
On FACEIT since 2024 200 matches tracked 56 matches in 30 days
Last updated:

How does -teesidee- play?

Rating 1.23 (from 168 matches) K/R 0.87 ADR 90.4 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 168 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 78%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 29%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.28+0.25 · Ø 1.03 better than 95%
Pistol kills per match 3.4
Knife kills 1 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 42x 4K, 6 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, ADR +7.2, Headshots +3 pp, ELO +80
= Stayed the same
K/R at 0.89
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOctNov

Best month: November 2026 with 0.95. Last 3 months: 0.89 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −154 ELO
44 matches · 41% win rate
Between 6:00 and 12:00 −79 ELO, win rate 39%
On Thursdays −92 ELO, win rate 35%

-teesidee- loses the most ELO on Anubis: −154 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 46 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
54% better than 57%
0.90 better than 95%
90.3 better than 86%
1.26 better than 95%
57% of 188 duels better than 81%
44% of 36 situations better than 69%
Dust 256
66% better than 91%
0.87 better than 93%
90.0 better than 86%
1.28 better than 96%
60% of 202 duels better than 88%
53% of 32 situations better than 86%
Anubis44
41% better than 15%
0.87 better than 93%
89.8 better than 86%
1.20 better than 90%
59% of 166 duels better than 86%
43% of 30 situations better than 61%
Ancient13
38% -
0.82 -
87.8 -
1.13-
57% of 68 duels -
57% of 14 situations -
Nuke9
22% -
0.92 -
99.6 -
1.19-
72% of 68 duels -
50% of 6 situations -
Inferno8
25% -
0.81 -
92.2 -
0.95-
66% of 29 duels -
50% of 2 situations -
Cache5
60% -
0.87 -
88.9 -
1.24-
71% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -teesidee- plays

Across 200 matches -teesidee- averages K/R 0.87 and ADR 90.4; the rating across the 168 rated matches is 1.23. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 66% win rate in 56 matches. In 105 of 168 matches the rating was 1.10 or higher (63%), in 31 it was below 0.90. In 122 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: November 2026 at 1.36. -teesidee- loses the most ELO on Anubis (−154 ELO, win rate 41%). Things go best on Dust 2 (+229 ELO, win rate 66%). Improved over the last three months: Rating +0.06, ADR +7.2, Headshots +3 pp, ELO +80. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.89. Last 30 days: 56 matches, win rate 55%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.