-teesidee-
Name history of -teesidee-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -teesidee- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).
Compared with 2,454 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (51%).
Clutch
Strength51% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.28 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 5.6% of rounds and so well above the average (4.1%).
Utility and deaths
Average2.5 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 0.95. Last 3 months: 0.89 (at the start 0.87). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.36. Last 3 months: 1.26 (at the start 1.20). Well above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 97.0. Last 3 months: 93.8 (at the start 86.6). Well above the average (80.9).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 47% (at the start 44%). Clearly below the average (50%).
Matches won (win rate)
Best month: June 2026 with 58%. Last 3 months: 49% (at the start 56%). Slightly below the average (51%).
Best month: November 2026 with 2,357. Last 3 months: 2,324 (at the start 2,244).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 78%.
Patterns
From the last 200 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-teesidee- loses the most ELO on Anubis: −154 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 46 · Mirage
- Recorded match no. 100 · Mirage
- Highest rating in a match: 2.23 · Mirage
Maps in detail
from the last 200 matchesCompared with players on the same level who have at least 15 matches on the map.
How -teesidee- plays
Across 200 matches -teesidee- averages K/R 0.87 and ADR 90.4; the rating across the 168 rated matches is 1.23. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 66% win rate in 56 matches. In 105 of 168 matches the rating was 1.10 or higher (63%), in 31 it was below 0.90. In 122 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: November 2026 at 1.36. -teesidee- loses the most ELO on Anubis (−154 ELO, win rate 41%). Things go best on Dust 2 (+229 ELO, win rate 66%). Improved over the last three months: Rating +0.06, ADR +7.2, Headshots +3 pp, ELO +80. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.89. Last 30 days: 56 matches, win rate 55%, net ELO +71.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.