-tecki

Germany
On FACEIT since 2017 203 matches tracked 99 matches in 30 days
Last updated:

How does -tecki play?

Rating 0.90 K/R 0.64 ADR 70.9 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 203 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 84%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.99).

Headshot rate 45%−1 pp · Ø 46% better than 46%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.3
Knife kills 1 in 203 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.0%−2.0 pp · Ø 13.0% better than 6%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 16x 4K, 2 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.26).

Utility hit rate 39%+3 pp · Ø 36% better than 73%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.44+0.18 · Ø 0.26 better than 88%
Deaths per round 72%−1 pp · Ø 73% better than 60%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, Win rate +6 pp, ELO +73
= Stayed the same
ADR at 70.5
▼ Got worse
K/R −0.05, Rating −0.05

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.63 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −196 ELO
33 matches · 42% win rate
In match 2 of the day −154 ELO
40 matches · 40% win rate
Between 12:00 and 18:00 −189 ELO, win rate 36%
On Sundays +31 ELO, win rate 36%

-tecki loses the most ELO in match 3 of the day: −196 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.14 · Cache

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
48% better than 43%
0.68 better than 28%
73.4 better than 18%
0.96 better than 34%
40% of 228 duels better than 7%
43% of 35 situations better than 67%
Inferno45
49% better than 39%
0.63 better than 16%
69.6 better than 12%
0.88 better than 13%
47% of 150 duels better than 34%
49% of 35 situations better than 75%
Ancient42
50% right on the average
0.64 better than 14%
70.5 better than 9%
0.92 better than 25%
41% of 170 duels better than 11%
38% of 32 situations right on the average
Nuke20
50% better than 37%
0.58 better than 1%
67.6 better than 3%
0.81 better than 2%
43% of 65 duels better than 13%
56% of 9 situations better than 85%
Anubis15
20% better than 1%
0.59 better than 4%
66.2 better than 2%
0.82 better than 5%
36% of 53 duels better than 1%
100% of 4 situations better than 99%
Mirage14
64% -
0.66 -
73.4 -
0.96-
40% of 47 duels -
50% of 18 situations -
Cache9
33% -
0.68 -
72.4 -
0.92-
38% of 37 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -tecki plays

Across 203 matches -tecki averages K/R 0.64, ADR 70.9 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 7 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 7 players. Averages 14.0 kills per match with 45% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 47 of 203 matches the rating was 1.10 or higher (23%), in 105 it was below 0.90. In 178 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. -tecki loses the most ELO in match 3 of the day (−196 ELO, win rate 42%). Things go best in match 1 of the day (+159 ELO, win rate 53%). Match no. 4 of the day goes best: 64% win rate, +125 ELO. Improved over the last three months: Headshots +3 pp, Win rate +6 pp, ELO +73. Got weaker: K/R −0.05, Rating −0.05. Unchanged in recent months: ADR at 70.5. Last 30 days: 99 matches, win rate 46%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.