-tearz_

Finland
On FACEIT since 2023 190 matches tracked 84 matches in 30 days
Last updated:

How does -tearz_ play?

Rating 1.04 K/R 0.74 ADR 79.2 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 190 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 15%+3 pp · Ø 12% better than 70%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.9
Knife kills 7 in 190 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 57%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 26x 4K, 5 aces in 162 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, Headshots +4 pp, Win rate +8 pp, ELO +374
= Stayed the same
K/R at 0.74, ADR at 79.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −115 ELO
26 matches · 65% win rate
In match 2 of the day −30 ELO
33 matches · 45% win rate
On Thursdays −48 ELO, win rate 43%

-tearz_ loses the most ELO on Nuke: −115 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 8 wins in a row · Nuke
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.07 · Ancient

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
50% better than 39%
0.72 better than 37%
77.2 better than 29%
1.01 better than 39%
51% of 290 duels better than 46%
41% of 27 situations better than 59%
Ancient32
53% right on the average
0.75 right on the average
81.3 better than 46%
1.09 better than 65%
57% of 87 duels better than 79%
43% of 14 situations better than 61%
Anubis32
63% better than 80%
0.79 better than 71%
82.9 better than 58%
1.12 better than 74%
56% of 107 duels better than 72%
38% of 21 situations right on the average
Dust 229
45% better than 23%
0.70 better than 29%
77.0 better than 28%
0.99 better than 31%
52% of 125 duels right on the average
40% of 10 situations better than 56%
Nuke26
65% better than 76%
0.74 better than 44%
78.2 better than 35%
1.05 better than 52%
46% of 84 duels better than 19%
61% of 18 situations better than 92%
Cache7
29% -
0.68 -
70.5 -
0.94-
38% of 21 duels -
25% of 4 situations -
Inferno4
50% -
0.88 -
96.7 -
1.15-
73% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -tearz_ plays

Across 190 matches -tearz_ averages K/R 0.74, ADR 79.2 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 52% headshots. The strongest map is Nuke with a 65% win rate in 26 matches. In 73 of 190 matches the rating was 1.10 or higher (38%), in 69 it was below 0.90. In 162 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. -tearz_ loses the most ELO on Nuke (−115 ELO, win rate 65%). Things go best on Ancient (+60 ELO, win rate 53%). Match no. 3 of the day goes best: 58% win rate, +60 ELO. Improved over the last three months: Rating +0.07, Headshots +4 pp, Win rate +8 pp, ELO +374. Unchanged in recent months: K/R at 0.74, ADR at 79.4. Last 30 days: 84 matches, win rate 56%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.