-taze_

Ukraine
On FACEIT since 2013 281 matches tracked 33 matches in 30 days
ELO ▼ 250
2,105
30-day peak: 2,355
Rank EU
#185,797
Ukraine #7,385 in Ukraine
Last updated:
Next update possible in 53m 42s

How does -taze_ play?

Rating 1.06 K/R 0.75 ADR 77.9 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 281 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 2.7
Knife kills 5 in 281 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 41x 4K, 1 ace in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 1.4−2.9 · Ø 4.3 better than 1%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 69%−3 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +8.3, Headshots +7 pp, Win rate +9 pp, ELO +228
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −87 ELO
21 matches · 48% win rate
On Anubis −67 ELO
41 matches · 49% win rate
On Wednesdays +118 ELO, win rate 39%

-taze_ loses the most ELO on Inferno: −87 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 16 wins in a row · Dust 2
  3. Most kills in a match: 35 · Mirage
  4. Highest rating in a match: 2.29 · Ancient

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
55% better than 64%
0.76 better than 61%
81.6 better than 54%
1.07 better than 65%
56% of 313 duels better than 78%
37% of 41 situations better than 48%
Dust 260
45% better than 30%
0.75 better than 56%
77.9 better than 34%
1.06 better than 60%
49% of 176 duels better than 38%
50% of 38 situations better than 80%
Ancient44
50% better than 43%
0.72 better than 38%
71.7 better than 7%
1.04 better than 55%
50% of 109 duels better than 40%
30% of 40 situations better than 29%
Anubis41
49% better than 37%
0.66 better than 14%
71.3 better than 8%
0.96 better than 26%
52% of 147 duels better than 56%
53% of 19 situations better than 84%
Cache22
41% -
0.81 -
84.7 -
1.14-
63% of 76 duels -
50% of 22 situations -
Inferno21
48% better than 38%
0.78 better than 59%
80.0 better than 37%
1.14 better than 67%
50% of 70 duels better than 34%
18% of 17 situations better than 10%
Nuke17
41% better than 13%
0.79 better than 64%
81.8 better than 50%
1.10 better than 64%
54% of 93 duels better than 59%
11% of 9 situations better than 3%

Compared with players on the same level who have at least 15 matches on the map.

How -taze_ plays

Across 281 matches -taze_ averages K/R 0.75, ADR 77.9 and a rating of 1.06. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 63% headshots. The strongest map is Mirage with a 55% win rate in 76 matches. In 112 of 281 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 211 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: November 2026 at 1.27. -taze_ loses the most ELO on Inferno (−87 ELO, win rate 48%). Things go best from match 5 of the day (+155 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +155 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +8.3, Headshots +7 pp, Win rate +9 pp, ELO +228. Last 30 days: 33 matches, win rate 52%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.