-taze_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).
Compared with 2,069 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average63% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average1.4 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.85. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.27. Last 3 months: 1.14 (at the start 1.00). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 86.1. Last 3 months: 82.8 (at the start 74.5). Just above the average (80.8).
Share of headshot kills
Best month: November 2026 with 68%. Last 3 months: 67% (at the start 60%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 54% (at the start 45%). Clearly above the average (50%).
Best month: July 2026 with 2,408. Last 3 months: 2,105 (at the start 1,877).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 281 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-taze_ loses the most ELO on Inferno: −87 ELO, 48% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Longest win streak: 16 wins in a row · Dust 2
- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.29 · Ancient
Maps in detail
from the last 281 matchesCompared with players on the same level who have at least 15 matches on the map.
How -taze_ plays
Across 281 matches -taze_ averages K/R 0.75, ADR 77.9 and a rating of 1.06. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 63% headshots. The strongest map is Mirage with a 55% win rate in 76 matches. In 112 of 281 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 211 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: November 2026 at 1.27. -taze_ loses the most ELO on Inferno (−87 ELO, win rate 48%). Things go best from match 5 of the day (+155 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +155 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +8.3, Headshots +7 pp, Win rate +9 pp, ELO +228. Last 30 days: 33 matches, win rate 52%, net ELO −58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.