-taw1va

UZ
105 matches tracked 105 matches in 30 days
ELO ▼ 115
2,001
30-day peak: 2,176
Rank NA ▼ 4,008 places
#7,814
UZ #1,980 in UZ
30 days · prev. #3,806 · best #3,806
Last updated:

How does -taw1va play?

Rating 1.06 K/R 0.74 ADR 82.7 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 105 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 54%+3 pp · Ø 51% better than 75%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (50%).

Headshot rate 35%−15 pp · Ø 50% better than 2%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.06+0.04 · Ø 1.02 better than 64%
Pistol kills per match 2.4
Knife kills 1 in 105 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 41%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 77%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 24x 4K, 2 aces in 105 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 25%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −96 ELO
30 matches · 40% win rate
Between 0:00 and 6:00 −244 ELO, win rate 44%

-taw1va loses the most ELO on Dust 2: −96 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.88 · Ancient
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
58% better than 76%
0.76 better than 63%
85.3 better than 74%
1.09 better than 72%
53% of 273 duels better than 63%
42% of 24 situations better than 62%
Dust 230
40% better than 13%
0.70 better than 32%
80.8 better than 51%
0.97 better than 29%
50% of 162 duels better than 44%
47% of 15 situations better than 73%
Ancient15
60% better than 77%
0.79 better than 73%
87.8 better than 82%
1.19 better than 92%
59% of 93 duels better than 86%
20% of 5 situations better than 11%
Anubis12
50% -
0.77 -
82.6 -
1.12-
52% of 67 duels -
36% of 11 situations -
Cache5
20% -
0.71 -
74.8 -
1.01-
53% of 47 duels -
50% of 2 situations -
Nuke4
50% -
0.74 -
79.0 -
1.14-
75% of 20 duels -
-
Inferno3
67% -
0.53 -
66.4 -
0.79-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -taw1va plays

Across 105 matches -taw1va averages K/R 0.74, ADR 82.7 and a rating of 1.06. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 35%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 35% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 43 of 105 matches the rating was 1.10 or higher (41%), in 37 it was below 0.90. In 105 matches with detailed stats: 24 4Ks and 2 aces. -taw1va loses the most ELO on Dust 2 (−96 ELO, win rate 40%). Things go best on Mirage (+13 ELO, win rate 58%). Last 30 days: 105 matches, win rate 50%, net ELO −208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.