-takl
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).
Compared with 2,098 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Strength28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.22 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 16.2% of rounds and so well above the average (13.4%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.97. Last 3 months: 0.86 (at the start 0.92). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.37. Last 3 months: 1.19 (at the start 1.32). Well above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 99.1. Last 3 months: 89.6 (at the start 96.0). Clearly above the average (80.8).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 50% (at the start 52%). Just above the average (49%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 48% (at the start 55%). Slightly below the average (50%).
Best month: September 2026 with 2,221. Last 3 months: 2,206 (at the start 1,990).
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 60%.
Patterns
From the last 131 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-takl loses the most ELO on Mirage: −79 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Recorded match no. 100 · Nuke
- Most kills in a match: 45 · Inferno
- Highest rating in a match: 2.36 · Ancient
Maps in detail
from the last 131 matchesCompared with players on the same level who have at least 15 matches on the map.
How -takl plays
Across 131 matches -takl averages K/R 0.87, ADR 90.6 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 50% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 79 of 131 matches the rating was 1.10 or higher (60%), in 27 it was below 0.90. In 117 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: July 2026 at 1.37. -takl loses the most ELO on Mirage (−79 ELO, win rate 48%). Things go best in match 3 of the day (−30 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, −30 ELO. Improved over the last three months: ELO +216. Got weaker: K/R −0.06, Rating −0.13, ADR −6.4, Headshots −2 pp, Win rate −7 pp. Last 30 days: 91 matches, win rate 51%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.