-t3xture666

South Korea
On FACEIT since 2014 180 matches tracked 38 matches in 30 days
ELO ▼ 180
2,024
30-day peak: 2,234
Rank EU
#240,437
South Korea #3,150 in South Korea
Last updated:

How does -t3xture666 play?

Rating 1.04 (from 147 matches) K/R 0.71 ADR 74.2 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.11+0.08 · Ø 1.03 better than 77%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 18x 4K, 2 aces in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 7.6+3.3 · Ø 4.3 better than 97%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 93%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.09
= Stayed the same
K/R at 0.73, ADR at 75.6, Headshots at 39%, ELO at 2,024
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −142 ELO
40 matches · 40% win rate
On Dust 2 −88 ELO
37 matches · 51% win rate
On Ancient −30 ELO
36 matches · 67% win rate

-t3xture666 loses the most ELO on Anubis: −142 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 2.34 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Mirage
  5. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 45%
0.67 better than 19%
68.8 better than 5%
1.01 better than 44%
53% of 109 duels better than 62%
43% of 44 situations better than 65%
Anubis40
40% better than 14%
0.75 better than 55%
76.5 better than 25%
1.09 better than 70%
52% of 83 duels better than 54%
33% of 27 situations better than 39%
Dust 237
51% better than 47%
0.77 better than 66%
79.8 better than 47%
1.11 better than 75%
59% of 101 duels better than 87%
54% of 28 situations better than 88%
Ancient36
67% better than 91%
0.69 better than 24%
73.3 better than 11%
1.01 better than 42%
54% of 85 duels better than 66%
48% of 23 situations better than 74%
Cache9
33% -
0.72 -
75.5 -
1.06-
52% of 23 duels -
44% of 9 situations -
Nuke9
44% -
0.66 -
71.0 -
0.91-
48% of 29 duels -
50% of 10 situations -
Inferno3
0% -
0.60 -
69.3 -
0.82-
50% of 4 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -t3xture666 plays

Across 180 matches -t3xture666 averages K/R 0.71 and ADR 74.2; the rating across the 147 rated matches is 1.04. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 38% headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 57 of 147 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 131 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: November 2026 at 1.19. -t3xture666 loses the most ELO on Anubis (−142 ELO, win rate 40%). Things go best on Mirage (+34 ELO, win rate 50%). Match no. 3 of the day goes best: 61% win rate, −22 ELO. Improved over the last three months: Rating +0.09. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.73, ADR at 75.6, Headshots at 39%, ELO at 2,024. Last 30 days: 38 matches, win rate 39%, net ELO −202.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.