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-t3ru

China
285 matches tracked
Last updated:

How does -t3ru play?

Rating 0.98 (from 239 matches) K/R 0.72 ADR 77.6 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 239 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 94%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.97−0.05 · Ø 1.02 better than 32%
Pistol kills per match 2.7
Knife kills 12 in 285 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 30%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 45%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 31x 4K, 5 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +256
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 76.7
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.72. Just below the average (0.73).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +47 ELO
43 matches · 40% win rate
In match 2 of the day +63 ELO
47 matches · 28% win rate
Between 6:00 and 12:00 +72 ELO, win rate 41%
On Tuesdays +53 ELO, win rate 32%

-t3ru loses the most ELO in match 3 of the day: +47 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
48% better than 40%
0.72 better than 43%
76.9 better than 31%
0.95 better than 25%
53% of 377 duels better than 64%
36% of 42 situations better than 45%
Dust 288
49% better than 43%
0.70 better than 32%
76.6 better than 29%
1.00 better than 42%
51% of 357 duels right on the average
30% of 53 situations better than 29%
Anubis31
58% better than 69%
0.71 better than 38%
78.8 better than 40%
0.95 better than 25%
53% of 123 duels better than 61%
33% of 18 situations better than 39%
Nuke24
54% better than 48%
0.74 right on the average
79.5 better than 45%
1.01 better than 42%
51% of 110 duels better than 45%
20% of 10 situations better than 7%
Ancient23
57% better than 69%
0.75 better than 57%
79.0 better than 39%
1.06 better than 66%
52% of 75 duels better than 58%
33% of 12 situations better than 39%
Inferno10
60% -
0.72 -
76.8 -
0.93-
43% of 53 duels -
29% of 7 situations -
Cache7
14% -
0.75 -
86.4 -
0.98-
56% of 57 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -t3ru plays

Across 285 matches -t3ru averages K/R 0.72 and ADR 77.6; the rating across the 239 rated matches is 0.98. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 9 players. Averages 15.9 kills per match with 58% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 83 of 239 matches the rating was 1.10 or higher (35%), in 100 it was below 0.90. In 205 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: August 2026 at 0.99. -t3ru loses the most ELO in match 3 of the day (+47 ELO, win rate 40%). Things go best in match 1 of the day (+140 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +140 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +256. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 76.7. Last 30 days: 4 matches, win rate 75%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.